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Old 06-28-2003, 06:19 AM   #1
Lt. Cmdr. Salinga
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Default Menu to load mods?

Hi, Ritual?

BTW: Where is the menu to list and load all possible future mods? Q3A and EF1 had a separate menu entry to load a mod - I don't find it in EF2!?
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Old 06-28-2003, 11:02 AM   #2
Superrobster
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Default Re: Menu to load mods?

I would appreciate this... [img]/forums/images/graemlins/laugh.gif[/img]
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Old 06-28-2003, 10:02 PM   #3
PingEnvy
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Default Re: Menu to load mods?

I'll see what we can do for the v1.1 patch. No promises, but if it's not a big deal in time to implement we'll add it. It's more then a screen as you need parameters, format, and structure to be defined.
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Old 06-29-2003, 07:42 AM   #4
Superrobster
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Default Re: Menu to load mods?

The modification menu in Elite Force didn't seem to help too much.

It would be nice if the menu could read all the external directories and a file inside those external directories could show some information - 1) Name of modification. 2) A short description.
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Old 06-29-2003, 09:00 AM   #5
Lt. Cmdr. Salinga
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Default Re: Menu to load mods?

The Q3A/EF1 mod menu loaded all mods that had a description.txt in their folder, which had the name in it. So the feature of showing the name of the mod was already there. A short description is not very usable, because mostly you know what a mod name stands for - because you have looked for it, downloaded and installed it.
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