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Old 07-01-2003, 09:08 PM   #1
wasp_br
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Default multiple endings

How does that actually work , if u answer on telsia's call you end up with telsia, and if u answer only kleeya's call u end up with her? how does that actually work, I remember only answereing telsia's calls and ended up with Kleeya.
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Old 07-01-2003, 09:13 PM   #2
se8472
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Default Re: multiple endings

there where 2 times when this happend to me. So I went to both but ended up with Kleeya at the end.
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Old 07-02-2003, 01:31 AM   #3
Blacksmith1
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Default Re: multiple endings

You have to pick what yo say to telsia very carfully and if you hit on the blonde you lose her (I think)
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Old 07-02-2003, 07:08 AM   #4
Sollejon
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Default Re: multiple endings

If u wanna end up with Telsia, at least ;

In the garden at SFA, when talking to Telsia, choose the middle anwser .

After the Dallas mission, on Enterprise E, u run into Telsia. She ask's at some point "is that all u need". Answer u could use her help in the library researching. U then search together. If u answer the other option she walks away (mad, disappointed) and u can search alone.

And the level where u have to choose between talking to Telsia or Kleeya, well thats obvious.
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Old 07-02-2003, 09:13 AM   #5
DarkDemon
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Default Re: multiple endings

Also in the bit early on where she asks to go to stellar cartography to see her planet, just say no thanks, and you go see Telsia afterwards (which you dont do if you go to Stella Cartography)
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Old 07-02-2003, 10:59 AM   #6
Emma
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Default Re: multiple endings

Why does everyone want to end up with Telsia?
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Old 07-02-2003, 11:52 AM   #7
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Default Re: multiple endings

It's simply our tie to the last game. We wantd to see them hook up before, and now we have a chance to do so. An Idryll bimbo stands no chance! [img]/forums/images/graemlins/grin.gif[/img]
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Old 07-02-2003, 11:57 AM   #8
Miracle
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Default Re: multiple endings

also something about a gal in uniform [img]/forums/images/graemlins/cool.gif[/img]
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Old 07-02-2003, 11:58 AM   #9
Alien51
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Default Re: multiple endings

answer atleast 3 of the 5 questions towards whoever you want to hit on.
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Old 07-02-2003, 06:27 PM   #10
Robbiesan
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Default Re: multiple endings

Kleeya's uniform looks mighty fine to me... [img]/forums/images/graemlins/tongue.gif[/img]
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Old 07-02-2003, 06:45 PM   #11
Miracle
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Default Re: multiple endings

you call that collection of dental floss a uniform?
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Old 07-02-2003, 07:44 PM   #12
Robbiesan
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Default Re: multiple endings

eye of the beholder.. nuff said......
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Old 07-03-2003, 09:22 AM   #13
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Default Re: multiple endings

Telsia is just not as friendly and stupid as the bimbo, so I suppose she makes me feel inferior. Just go Miss Kleeya all the way baby!
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Old 07-03-2003, 11:29 AM   #14
Emma
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Default Re: multiple endings

I played the first game as well, and must confess I had no desire to see Munro and Telsia get together, but then I did play EF1 as Alexandria - guess that explains it then!
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Old 07-03-2003, 01:26 PM   #15
Kazeite
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Default Re: multiple endings

So, let me get this straight:
If you ditch Telsia, you automatically get Kleeya?

That's... cheap [img]/forums/images/graemlins/tongue.gif[/img]
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Old 07-05-2003, 10:00 PM   #16
wasp_br
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Default Re: multiple endings

a relationship with leeya is kinkier considering that she's an alien
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Old 07-06-2003, 08:25 AM   #17
Sollejon
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Default Re: multiple endings

though she doesnt look much like an alien.
An relationship with an Attrexian, thats kinky, sorta.

Kleeya is supposed to be a smart scientist...huhuh.
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Old 07-06-2003, 02:52 PM   #18
LKP
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Default Re: multiple endings

just pop some colored contacts on telsia and there you go... kleeya.. she was too pathetic for me.. "I have failed my people....Munro...I'm a little girl in a bikini...choose me!!"
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Old 07-06-2003, 03:55 PM   #19
Assim
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Default Re: multiple endings

Bah. Kleeya could have some cool alien abilities.
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Old 07-06-2003, 05:42 PM   #20
madmanfrommars
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Default Re: multiple endings

I want telsia all the way. Thats the only reason why I bothered playing through that horrible last mission, to see if he and telsia would hook up (GRR I got kleeya)

Is there a console command to get to the alternat endings?
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Old 07-07-2003, 03:16 AM   #21
6of1
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Default Re: multiple endings

Instead of replaying the whole game, is there a way to view the telsia alternate ending?
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Old 07-07-2003, 02:55 PM   #22
treFog
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Default Re: multiple endings

I ended up with kleeya and want to view the telsia ending, too. So im searched in the scripts and found following:


1.) EF2\base\pak10.pk3\maps\global_scripts\global_comm on.scr

...
// TELSIA KLEEYA END CHOICE STUFF
//================================================== ================================================== ================================================
//================================================== ================================================== ================================================

//---------------------
// globalCommon_PointKleeya
// give kleeya a point in the race towards the perfect couple
//---------------------
void globalCommon_LoveChoice_Kleeya()
{
float choice;
choice = getfloatvar( "game.globalKleeyaChoice" );
choice++;
setfloatvar( "game.globalKleeyaChoice", choice );

print( "KLEEYA CHOICE: " + getFloatVar( "game.globalKleeyaChoice" ) + "\n" );
}

//---------------------
// globalCommon_PointTelsia
// give telsia a point in the race towards the perfect couple....ohhhh I sense a cat-fight comin' on.....
//---------------------
void globalCommon_LoveChoice_Telsia()
{
float choice;
choice = getfloatvar( "game.globalTelsiaChoice" );
choice++;
setfloatvar( "game.globalTelsiaChoice", choice );

print( "TELSIA CHOICE: " + getFloatVar( "game.globalTelsiaChoice" ) + "\n" );
}

//---------------------
// globalCommon_PointNone
// give the none choice a point....munro's shootin' himself in the foot, he ain't gettin' any for a loooong time....
//---------------------
void globalCommon_LoveChoice_None()
{
float choice;
choice = getfloatvar( "game.globalNoneChoice" );
choice++;
setfloatvar( "game.globalNoneChoice", choice );

print( "NONE CHOICE: " + getFloatVar( "game.globalNoneChoice" ) + "\n" );




and...

2.) ..EF2\base\pak10.pk3\maps\m12-end.scr

...
//---------------------
// cinematicArm_End2_ArmEnd
// the main armature cinematic end function, determines whether the player chose kleeya or telsia
//---------------------
void cinematicArm_End2_ArmEnd()
{
wait( 1 );

float fltTelsia, fltKleeya, fltNone;

//setfloatvar( "game.globalNoneChoice", 4 );
//setfloatvar( "game.globalTelsiaChoice", 1 );
//setfloatvar( "game.globalKleeyaChoice", -1 );

fltNone = getfloatvar( "game.globalNoneChoice" );
fltTelsia = getfloatvar( "game.globalTelsiaChoice" );
fltKleeya = getfloatvar( "game.globalKleeyaChoice" );

print( "NONE: " + fltNone + "\n" );
print( "TELSIA: " + fltTelsia + "\n" );
print( "KLEEYA: " + fltKleeya + "\n" );

//--- check which score is highest and play the appropriate ending
//if( fltNone >= 4 )
//{
//thread cinematicArm_EndChoice_ArmEnd();
//print( "NONE PICKED\n" );
//}
if( fltKleeya >= fltTelsia )
{
forcemusic ( "aux2" );
cinematicArm_EndKleeya.beginCinematic( "end_kleeya" );
print( "KLEEYA PICKED\n" );
}
else
{
forcemusic ( "aux3" );
cinematicArm_EndTelsia.beginCinematic( "end_telsia" );
print( "TELSIA PICKED\n" );
}
}


void testKleeya()
{
setfloatvar( "game.globalKleeyaChoice", 4 );
print( "===============================================\n " );
print( " TESTING KLEEYA PATH\n" );
print( "===============================================\n " );
}

void testTelsia()
{
setfloatvar( "game.globalTelsiaChoice", 4 );
print( "===============================================\n " );
print( " TESTING TELSIA PATH\n" );
print( "===============================================\n " );
}

void testNone()
{
setfloatvar( "game.globalNoneChoice", 4 );
print( "===============================================\n " );
print( " TESTING NONE PATH\n" );
print( "===============================================\n " );
}

//---------------------


...so, that looks like there are three different endings.

[img]/forums/images/graemlins/ooo.gif[/img] [img]/forums/images/graemlins/ooo.gif[/img] [img]/forums/images/graemlins/ooo.gif[/img]

Maybe someone knows, how tu use this information within the console?!?

Mfg, treFog

PS: I was able to open the scripts with winrar
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Old 07-08-2003, 12:42 PM   #23
Tuvix47
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Default Re: multiple endings

In the third ending you get neither of them and Telsia and Kleeya end up together?
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Old 07-08-2003, 01:46 PM   #24
Cerberus
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Default Re: multiple endings

[img]/forums/images/graemlins/grin.gif[/img] Look at the script and you'll know how to set it [img]/forums/images/graemlins/grin.gif[/img]
The option to set the variables is already there just unmark them, but make sure you give each of the tree the right value, otherwise, you still get the wrong ending.

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Old 07-15-2003, 03:07 PM   #25
tunis
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Default Re: multiple endings

so has anyone figured this out yet? I got the Kleeya ending and I want to see the Telsia ending... thanks
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