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Old 09-25-2003, 08:53 AM   #1
Cortex
Casual
 
Join Date: Aug 2003
Location: UK
Posts: 32
Default Scripting Triggers

i have made a couple of scripts for my map but i was wondering (and this is really a question for BB) can you make a script start when a player walks through a triggger once or activates a trigger push or some thing and how would you write this in a script because i dont want the script to automatically script 2 seconds or whatever after the game starts
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Old 09-25-2003, 09:28 AM   #2
Argyle
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Join Date: May 2002
Posts: 42
Default Re: Scripting Triggers

Let's say your map is named test.map. You have to make a file called test.scr that looks something like this:

Quote:

void do_something();

void main()
{
<insert code that is supposed to be run after map loads>
}

void do_something()
{
<insert code that is supposed to be run, when trigger is activated>
}

Then place a trigger_once and give it a key named "thread" with a value of "do_something". As soon as the player walks through the trigger, the function do_something is executed.
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Old 09-25-2003, 01:31 PM   #3
BrushBaron
Level Designer
 
Join Date: Sep 2000
Location: Texas
Posts: 1,457
Default Re: Scripting Triggers

Looks right to me.
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