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Old 07-05-2004, 11:11 AM   #1
RoCKy
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Default Deleted Scenes monster entity

Hey does any one know how to get ur allies ct buddies to talk in worldcraft or wateva. LLike to get them to say stuff such as "yes sir i will stay here" and "lets move out" because when i added the monster enttiy they do not talk just stand their???
Plz can anyone tell if there is entity or somthing in porperties to get them to talk

Thxs [img]/forums/images/graemlins/cool.gif[/img]
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Old 07-06-2004, 09:35 AM   #2
Kiltron
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Default Re: Deleted Scenes monster entity

You must first setup your dialog stuff in the .seq file of your map. (Look at existing .seq files to see how this is done)

Next, put a "usetarget" keypair on your CT, and target that to a trigger_sequence entity. Now when you press use on the CT, he'll speak the line of dialog you have associated to him by his targetname listed in the .seq file.
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Old 07-06-2004, 10:07 AM   #3
RoCKy
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Default Re: Deleted Scenes monster entity

But how do u make a .seq file and wat do u type in to make it work? and also wat program so u use it with or do u jsut change it to .txt to view it?

Thanks [img]/forums/images/graemlins/cool.gif[/img]
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Old 07-06-2004, 10:14 AM   #4
RoCKy
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Default Re: Deleted Scenes monster entity

Oh Yeah and will this make him follow u or stay as well?
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Old 07-06-2004, 10:33 AM   #5
Kiltron
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Default Re: Deleted Scenes monster entity

A .seq file is just a renamed .txt file. You can make it in Notepad. I used Editpad personally.

Do you have your CT's gagged? Make sure you don't have any spawnflags on the CT entity. Spawnflag 2 gags them. Not sure why they aren't following you. By default by hitting use on them should make them follow, and stop following you. You can do this alternately as well by giving the CT's a targetname and triggering them.
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Old 07-06-2004, 10:41 AM   #6
RoCKy
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Default Re: Deleted Scenes monster entity

nah i dont have them gagged and i ahvent tryied to use it casue im not sure wat do u have to put in the .seq file to trigger them to talk
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Old 07-06-2004, 12:52 PM   #7
Kiltron
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Default Re: Deleted Scenes monster entity

//================================================== ================
// Sentences
//================================================== ================

!sentences
{

talker1_dialog cz_druglab/run_like_hell // name and path to your sound file that will be played.

}

//================================================== ================
// Speaker Style and Definitions
//================================================== ================

%talker1 // targetname of entity in your level that should play the sound.
{
@CT1Style // look in global.seq for explanations of the varying styles.
$speaker=talker1 // name in the sequence id to specify who the speaker is.
}

//================================================== ================
// Sequence ID's
//================================================== ================

%talker1_id // sequence id listed on your trigger_sequence entity.
{

@talker1 #text="on screen dialog", // name of speaker and text that will be printed on screen.
sound=talker1_dialog, // name that calls the sound file.
pause = 6 // usually rounded off time of how long the sound file is.

}
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Old 07-07-2004, 06:14 AM   #8
RoCKy
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Default Re: Deleted Scenes monster entity

arrrrrrrggghhhhhh i give up to much hard work to do wish they made it so it was already made so i wouldnt have to do it anyway.

But thxs for trying to help me [img]/forums/images/graemlins/cool.gif[/img]
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