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#1 |
Experienced
Join Date: Jan 2004
Posts: 135
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![]() Aloha!
Firstly I own CSX so nothing that follows is illegal (I hope!) I'm a big fan of skinning etc (can't actually do it, but love people's works!) and wanted to get the new uniforms from CSX into CS1.6. I've managed to get a snapshot of the CSX ISO and have found out what files are contained on it. It seems entire levels are stored in wad files, sounds are in similar with index files and then there are movies and a couple of oridinary WMA files for the menu and startup music. Does anyone know anything about these formats??? - SXWad - Levels (including Maps, Models etc...) XWB - Sound files (wave files contained) XSB - Indexes for above format XVM - Movie files.... I'll post the directory tree so you can see how it is laid out. I suspect that in each SXWad there is a whole directory tree like your PC CS directory.... Oh yes, as you will see it already includes Office and Militia so these were just activated by an Xbox Live update. No other maps it seems.... Cheers for now 0000000000,\ 0000475836,\de_piranesi.SXWad 0000450517,\de_inferno.SXWad 0000526435,\de_stadium.SXWad 0000501393,\de_prodigy.SXWad 0000376054,\de_dust.SXWad 0000351517,\de_corruption.SXWad 0000425696,\de_fastline.SXWad 0000401106,\de_dust2.SXWad 0000650635,\FrontEnd.SXWad 0000650079,\downloader.xbe 0000669765,\update.xbe 0000575018,\de_training.SXWad 0000550689,\de_tides.SXWad 0000625014,\de_vostok.SXWad 0000600041,\de_truth.SXWad 0000326243,\de_chateau.SXWad 0000072045,\cs_havana.SXWad 0000057619,\CacheTree-Spanish.SXWad 0000123017,\cs_miami.SXWad 0000097706,\cs_italy.SXWad 0000014616,\CacheTree-French.SXWad 0000000265,\CacheTree-English.SXWad 0000043434,\CacheTree-Korean.SXWad 0000029019,\CacheTree-Italian.SXWad 0000252458,\de_airstrip.SXWad 0000250518,\default.xbe 0000302104,\de_cbble.SXWad 0000277383,\de_aztec.SXWad 0000174192,\cs_office.SXWad 0000148728,\cs_militia.SXWad 0000224408,\dashupdate.xbe 0000199199,\cs_training.SXWad 0000670931,\Media\ 0000684709,\Media\Wave.xwb 0000684708,\Media\Sound.xsb 0000682297,\Media\CounterStrike.uix 0000670932,\Media\arialuni.ttf 0000683887,\Media\InGame.uix 0000683118,\Media\dlcustom.xpr 0000783378,\Media\Videos\ 0000817567,\Media\Videos\Valve_Logo.xmv 0000816249,\Media\Videos\MGS_Logo.xmv 0000783379,\Media\Videos\AttractMovie.xmv 0000796653,\Media\Videos\Credits.xmv 0000815589,\Media\Videos\ESRB.xmv 0000684802,\Media\sound\ 0000758047,\Media\sound\DVDde_prodigy.xwb 0000749673,\Media\sound\DVDde_piranesi.xwb 0000758343,\Media\sound\DVDde_tides.xwb 0000758210,\Media\sound\DVDde_stadium.xwb 0000749317,\Media\sound\DVDde_fastline.xwb 0000749316,\Media\sound\DVDde_fastline.xsb 0000749672,\Media\sound\DVDde_piranesi.xsb 0000749523,\Media\sound\DVDde_inferno.xwb 0000762802,\Media\sound\DVDde_training.xwb 0000782307,\Media\sound\soundtrack.xsb 0000782309,\Media\sound\UIXDefault.xwb 0000782308,\Media\sound\UIXDefault.xsb 0000772480,\Media\sound\DVDde_truth.xwb 0000772479,\Media\sound\DVDde_truth.xsb 0000772630,\Media\sound\DVDde_vostok.xwb 0000772629,\Media\sound\DVDde_vostok.xsb 0000698453,\Media\sound\DVDcs_miami.xwb 0000698452,\Media\sound\DVDcs_miami.xsb 0000698602,\Media\sound\DVDcs_militia.xsb 0000702036,\Media\sound\DVDcs_office.xsb 0000698603,\Media\sound\DVDcs_militia.xwb 0000684812,\Media\sound\DVDcs_havana.xsb 0000684803,\Media\sound\dspimage.bin 0000684813,\Media\sound\DVDcs_havana.xwb 0000688775,\Media\sound\DVDcs_italy.xwb 0000688774,\Media\sound\DVDcs_italy.xsb 0000702037,\Media\sound\DVDcs_office.xwb 0000737284,\Media\sound\DVDde_chateau.xwb 0000727607,\Media\sound\DVDde_cbble.xwb 0000716757,\Media\sound\DVDde_aztec.xwb 0000745355,\Media\sound\DVDde_dust2.xwb 0000741394,\Media\sound\DVDde_dust.xwb 0000737433,\Media\sound\DVDde_corruptio.xwb 0000712168,\Media\sound\DVDde_airstrip.xwb 0000702490,\Media\sound\DVDcs_training.xsb 0000702491,\Media\sound\DVDcs_training.xwb 0000716756,\Media\sound\DVDde_aztec.xsb 0000782347,\Media\sound\soundtrack\ 0000783012,\Media\sound\soundtrack\launcherloop.wm a 0000782348,\Media\sound\soundtrack\downed_intro.wm a |
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#2 |
Veteran
Join Date: May 2003
Posts: 401
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![]() um, the models, maps, and sounds from csx are the same (from what I can tell) as the contents found in the condition zero leak from september. Many of us at the forums have been using the player and weapon models for some time now. Also a "new" leak has emerged recently that's basically the same thing as csx.
Now I know you emphasized that you aren't doing anything illegal at the moment. I'm mearly implying that what you want to do is unnecessary given that all the contents are already in the proper formats on the net. And I doubt you will find some kind of developer software that will enable you to do the conversions you need. |
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#3 |
Veteran
Join Date: May 2003
Posts: 458
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![]() rgr the new leak is the multiplayer support for the game. You can play cz with all the new models, maps and sounds over steam.
very nice skinning on ct models btw. |
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#4 |
Veteran
Join Date: May 2003
Posts: 401
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![]() Hey, what happened to the origional l33t model. I remember when it was on the official cz site, its still on the ritual cz site. I guess its the same as the l33t, except the old one didnt have a headset. I like the headset, but i kinda like this one better.
![]() ![]() ![]() ![]() I hope someone somehow gets ahold of this one. |
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#5 |
Rookie
Join Date: Oct 2003
Posts: 23
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![]() Incorrect. Believe it. CSX has some more models then CZ. There are some more models on CSX. You can see there are jungle camo units and other units which aren't on CZ.
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#6 |
Veteran
Join Date: May 2003
Location: Texas
Posts: 480
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![]() Thats only the skin's textures, and they have already been released on the PC, so you can choose which texture you use.
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#7 |
Veteran
Join Date: Apr 2002
Location: Seattle, Washington
Posts: 382
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![]() Now I could be wrong, but every EULA i've ever seen includes a bit about reverse engineering content and the legal stipulations. CSX content is probably restricted to use on the X-Box platform, exclusively. Realisticly, the chances of anybody hounding you about it, especially for personal use only, are slim to none.
on to the file formats - What you're looking at are X-Box exclusive file formats that probably require specific libraries that are native to that system in order to be read. Typical console approach. As such, the only way to read those files is if you have access to the X-Box development tools (yes, i recognize the 'wad' part of the file extension as quake-engine native wad files - trust me, they are not). They're roughly $10k and included with an X-box dev kit, which M$ only distributes to development studios. You're more than welcome to keep trying but don't expect good results. |
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#8 |
Veteran
Join Date: May 2003
Posts: 401
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![]() Hey kanaeda, what are you working on right now. Matrix Online? That would be cool. I also wonder what ritual is up to, since Team Sabre is out. Probably on vacation.
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#9 | |
Experienced
Join Date: May 2002
Location: Dallas, TX
Posts: 141
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![]() Quote:
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#10 |
Veteran
Join Date: Apr 2002
Location: Seattle, Washington
Posts: 382
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![]() No Matrix: Online for me. It's the usual game industry fare - can't talk about it until they make a public announcement of some kind.
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#11 |
Veteran
Join Date: May 2003
Posts: 401
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![]() gotcha
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#12 |
Experienced
Join Date: Jan 2004
Posts: 135
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![]() Hmmm....yes kanaeda. I've seen a copy of the Xbox Dev Kit but it doesn't seem to have anything of use to me except the XACT audio program, but even that can't make files back to the original format. I could be wrong though.
Maybe if I was to program my Xbox etc but it would probably mess it up and I can't afford another!!! Oh well, the search goes on :-) !!!!! |
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#13 |
Veteran
Join Date: May 2003
Posts: 401
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![]() You really want to go through with this? You should pm Gambit, he has been working on a pack that has most of the models and sounds. He could probably get them for you, or try to get ahold of the new cz leak.
BTW, it is my understanding that you cannot extract all the files from an xbox disc with a computer's dvd-rom. However, I am not sure what files only the xbox dvd-rom can read, it might just be the copy-protection stuff. Supposedly you need a modded xbox to ftp the files from a disc to your computer. But it looks like the files you want are readable by your computer. Good luck, I just see it as a waste of time. |
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#14 |
Experienced
Join Date: Jan 2004
Posts: 135
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![]() Hi again
Yes I fancy having a try at least :-) I could always add different textures to the CZ ones if unsuccessful. I actually DO own CSX but the image I have is one I got later. My Xbox is not modded and I think it might upset the kids if I kill it!!! |
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#15 |
Veteran
Join Date: May 2003
Posts: 401
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![]() cool, well like i said, good luck!
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#16 |
Veteran
Join Date: May 2003
Location: Texas
Posts: 480
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![]() whats the point of this anyways? if you want those different skins ill send you the BMP textures, or whatever map you want.
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#17 |
Experienced
Join Date: Jan 2004
Posts: 135
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![]() So you have the actual textures from CSX, not just CS-CZ?
Some of the one's included in CSX are subtly different from those currently floating around. But if you have 'em I'd be grateful.... |
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#18 |
Veteran
Join Date: May 2003
Location: Texas
Posts: 480
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![]() no i have the CZ ones, why do you need THAT exact color?
the models/maps are exactly the same with a few differences for consoles (less polys etc) |
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#19 |
Veteran
Join Date: May 2003
Posts: 401
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![]() i doubt you can get them to work for the pc cs. You should get the ones "floating around" and then decide if you want to venture into new territory.
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#20 | |
Experienced
Join Date: Jan 2004
Posts: 135
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![]() Quote:
I've made a sad man's list of the different styles in CSX - Airstrip - Green SEAL (with helmets), Arctic Avengers in beige camo Aztec - Green SEAL (with helmets), Standard Guerilla Chateau - Standard SAS, Guerilla with new camo Cobble - Camo GSG9, Phoenix Connexion with camo pants Corruption - Camo GSG9, Guerilla with new camo Dust - Desert SEAL (with hats), Arab Leet in red scheme Dust 2 - Desert SEAL (with helmets), Arab Leet in different green scheme Fastline - Kidotai, Akunin (with new CZ Leet heads!) Havana - Green SEAL (with hats), NTO Militia (Arab style) Inferno - Standard GIGN, Phoenix Connexion in camo gear Italy - Standard GIGN, NTO Militia in Leet style (like in post above - the ones with goatees...) Miami - Standard SEAL, NTO Militia in Leet style Militia - Spetznaz in beige camo, Arctic Avengers in green camo Office - Winter camo GSG9, Arctic Avengers in green camo with bobble hats and no glasses!!!! Piranesi - GIGN in camo with berets, Arctic Avengers in green camo Prodigy - Spetznaz in winter camo, NTO Militia like CZ Leet, but blonde!!! Stadium - Winter camo SAS, CZ style Phoenix Connexion (but it says they are Arctic Avengers!!) Tides - GIGN in jungle camo, Guerilla with grey camo Truth - Kidotai, Akunin with bald heads!! Vostock - Spetnaz winter camo, Arctic Avengers with beige camo and bobble hats. That's it. Not sure how the "real" CZ will be adding the new classes of CT and T if at all. Guess they are stuck with 4 different types. Though it would be nice to make some sort of batch file or somthing to select models before launching CS or CZ or whatever... Cheers for now!!! |
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#21 |
Regular
Join Date: Sep 2003
Posts: 53
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![]() I've finished more models for cs 1.6. It's the jap_cop, drug_lord, chinese_warrior and russian_boss.
I've posted some screenshots at www.geocities.com/gamequarter007 I'm working on a new site with more space and ..... [img]/forums/images/graemlins/laugh.gif[/img] |
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#22 |
Veteran
Join Date: May 2003
Location: Texas
Posts: 480
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![]() yeah all those are available from your list. it doesnt matter if they are only NPCs, because you can decompile it and recompile it with all the animations of the current CS 1.6 (and maybe the the future CZ) model animations. I had done all the conversions that gambit had done, but i didnt really feel like getting the mouths to work correctly. if you'd like, PM me and ill see if i can hook you up :-P
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#23 | |
Regular
Join Date: Sep 2003
Posts: 53
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![]() Quote:
See screenshot of the model in previous posts. So you see what i meen |
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#24 |
Experienced
Join Date: Jan 2004
Posts: 135
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![]() Just a quick addendum to the list of models included in the different missions.....
In Office the hostages are the Fat Businessman model from CZ In Havana it is the shapely lady from the Recon mission in CZ, same as with Miami..... In Militia it is the Orange suited airmen. In Italy it is the airmen but wearing suits of the NPC model from CZ Cheers for now |
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#25 |
Veteran
Join Date: May 2003
Posts: 401
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![]() I wish you could tie models to maps in cs. cz would be way cooler if they did this instead of using the old models.
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