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Old 11-13-2005, 10:05 AM   #1
shuster
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Default Creating Windows

Hello all,

This may seem like a foolish question, but I'm having some issues creating windows in my map.

I want to make several large windows that look out into space, Ten-Forward style. I'm able to cut windows into my wall, but they end up looking very square. Is there a better way to creat rounded windows?

I've considered using a texture with transparent sections, but I'm not sure how exactly to do that...still learning the software and haven't played with shaders yet. The problem I foresee here is that texture windows would have no thickness, no window frame so to speak.

Any thoughts?

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Old 11-14-2005, 04:48 AM   #2
riceplant
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Default Re: Creating Windows

To create windows that aren't square? Just make the hole a different shape. Seriously, I'm not sure what else you expect anyone to say, it's as simple as making the hole the shape you want.
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Old 11-14-2005, 06:24 AM   #3
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Default Re: Creating Windows

I'm guessing that since you haven't explored the software much, you aren't familiar with the edges and clipper.

Press E with a brush selected and blue dots will appear on it, click and hold on 1 of these and move it around, the brush will change shape as you move it.

Another option is the clipper tool, press X to turn it on, then click 2 points on the brush and a line will appear along your brush, and a little bit will go lighter. This lighter area is the area that will be cut out, if it's ok as you've placed the points then just press enter. Otherwise, you can drag and move the 2 points around as you please, and the line and area will update.

Hope that was helpful =)
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Old 11-14-2005, 07:12 AM   #4
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Default Re: Creating Windows

Rounded windows are easy.

First, get to know the "Curve" menu. This is what you will need to use.

Then make a bevel (Curve->Primatives->Bevel) out of a brush.

Then invert it (Curve->Invert)

This gives you the inside edge of the window corner. You can place this in your window as scale to the required size.

Then to fill in that gap between the edge and the wall behind it, use the Inverted bevel cap (Curve->Cap->Inverted Bevel).

Tada, you have a nice new Circular edge to a window.

Copy+Paste and Rotate three more times and you have all the required corners of a standard window.
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Old 11-14-2005, 02:07 PM   #5
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Default Re: Creating Windows

@Tempest: That's the easy way, yeah.. but textures go funny on patches and alignments can be a bit funny. I try to avoid using patches when I can.
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Old 11-14-2005, 03:22 PM   #6
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Default Re: Creating Windows

Well he wanted rounded windows, not ones with little bits moved around.

You could use the clipper and stuff, but the cormers will look crappy.

Also textures on patches are fine aslong as the patch is relativly small.
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Old 11-16-2005, 07:22 PM   #7
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Default Re: Creating Windows

Thanks for the thoughts, guys.

I'd played with the X clipper, but I'd never heard of what you described with the E key.

I'll have to experiment some more to fully understand some of what was suggested with the patches, but thanks for giving me some new ideas to work with. [img]/forums/images/graemlins/smile.gif[/img]
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Old 11-20-2005, 07:21 PM   #8
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Default Re: Creating Windows

OK, so I have the window shape I want, now I have two issues.

Issue 1 is the glass. I can't seem to find a transparent glass texture, but I know I saw them in the game. Am I just blind?

Issue 2. I need to build a slightly curved wall of windows. I've noticed some weird things happening when I rotate multiple selections...edges no longer matching and so forth. Is there a setting to change to correct this, or do I just have to live with it?

Thanks.
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Old 11-20-2005, 07:31 PM   #9
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Default Re: Creating Windows

The glass textures are there, but they are annoyingly hard to find.

The unaligned brushes can be fixed by selecting the item and use the "snap to grid" command in the menu.
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Old 11-21-2005, 07:45 AM   #10
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Default Re: Creating Windows

What I would do is make each segment from scratch using the clipper. This means that they won't all be exactly the same length, but you can get them very, very close and they will be aligned with the grid. However, if you want curves, then patches are worth consideration, especially when using env shaders like glass.
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Old 11-21-2005, 05:47 PM   #11
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Default Re: Creating Windows

I was able to make exactly what I needed (except I haven't found the glass texture yet)

The only problem I had was that after I did a quick build, several brushes had their textures screwed up. They displayed the wrong textures and the textures blurred across the screen every time I moved my character.
I didn't use free rotate, but I did use arbitrary rotation. Is this likely a rotation issue?
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Old 11-21-2005, 10:42 PM   #12
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Default Re: Creating Windows

Rotating brushes always messes up textures, that's why I only use the 90 degree axial rotates, and then only when fixing the textures would be quicker than rebuilding the section. And by the way, there are glass textures in the Attrexian station, Enterprise and Starfleet texture sections, why on earth can't you find them?
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Old 11-22-2005, 06:10 PM   #13
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Default Re: Creating Windows

I must be blind. Haven't really looked in the Attrexian section, so I'll have to do some more hunting.
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Old 11-22-2005, 06:27 PM   #14
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Default Re: Creating Windows

Here are some:
starfleet/glass1
starfleet/glass2
starfleet/glass3
starfleet/glass4
enterprise/teal-glass
attrexian-station/asglass1

Make sure you pick the textures that have a blue outline around them in the texture window, this indicates a shader.

7
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Old 11-23-2005, 09:04 AM   #15
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Default Re: Creating Windows

I found the attrexian one last night, I'll have to look for the others. But one is a start!

Thanks for the tip about the blue outline...I wasn't aware of that.
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