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Old 12-19-2005, 12:05 PM   #1
badman
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Default More on SiN Episodes Slip

Revealing more details about the SiN Episodes delay, Ritual's QA mogul Michael Russell posted these tidbits over at Shacknews:
<blockquote>
Trust me, we wanted it out by the end of the year as badly as some of you wanted it.

[...]

Between other projects running longer than expected, learning and implementing an entirely new pipeline, and other items that I really can't talk about, each one amounted to a shift in the internal dates.

[...]

That said, the game is damn close. The entire game is playable from beginning to end. The dynamic difficulty system works and is being fine-tuned. The animations are going in at a record pace and the models are going through a final polish pass.
</blockquote>
Click here and here for Michael's original posts.
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Old 12-19-2005, 12:09 PM   #2
Xenogenetic
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Default Re: More on SiN Episodes Slip

I might read more of it if Shacknews' forums layout didn't make me cry.
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Old 12-19-2005, 06:31 PM   #3
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Default Re: More on SiN Episodes Slip

Haha, so true... I can't stand those kinds of layouts.
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Old 12-20-2005, 12:14 AM   #4
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Default Re: More on SiN Episodes Slip

On the subject of Release dates, it would awesome if Deveoplers release a time line where they know for a fact it would of been done months before that. This way you be HEROS for releasing the game earlier than expected [img]/forums/images/graemlins/grin.gif[/img]
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Old 12-20-2005, 03:17 PM   #5
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Default Re: More on SiN Episodes Slip

Work expands to fill the time allowed.

If we put out a timeline like that, we'd find features to implement to fill the slack.
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