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Old 04-24-2006, 01:51 PM   #1
Reverent
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Default playing old sin multiplayer

hi
i pre purchase sin episode 1

i want to play the old multiplayer sin 1but blade stuck and dont move.

i thing there are some work to do for a patch because i hope they will be not a bad comeback [img]/forums/images/graemlins/smile.gif[/img]
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Old 04-24-2006, 01:56 PM   #2
Michael_Russell
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Default Re: playing old sin multiplayer

Hi, Reverent.

There are two things that can cause Blade to not move in multiplayer.

The first is that Windows will occasionally not give SiN focus on launch. If you Alt-Tab out, and then Alt-Tab back in, that generally fixes it.

The second is that on very rare occasions, the keyboard configurations aren't properly bound. In this case, hit ESCAPE to bring up the menu, go to Controls > Player Controls > Restore default keyboard and mouse configuration...

If neither of those work, please get back to me on this forum.
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Old 04-24-2006, 02:13 PM   #3
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Default Re: playing old sin multiplayer

hui

how fast are you [img]/forums/images/graemlins/shocked.gif[/img] nice suport

but this dont work ,restore keyboard dont restore the controlles.
if i create a multiplayer game all works fine
thx [img]/forums/images/graemlins/smile.gif[/img]
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Old 04-24-2006, 03:04 PM   #4
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Default Re: playing old sin multiplayer

Are you using any custom command line parameters in the "SiN 1 Multiplayer" section?

Are you using a profile other than "Blade" for multiplayer?

Can you post your config.cfg from the path [Steam]\SteamApps\[username]\sin 1 multiplayer\base\players\blade?
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Old 04-25-2006, 12:33 PM   #5
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Default Re: playing old sin multiplayer

hi

this are my 2 path :
C:\Steam\SteamApps\xxxxxx\valve test app 1309\base\players\blade

C:\Steam\SteamApps\xxxxx\valve test app 1313\base\players\blade

1309 :
rem generated by Sin, do not modify
bind TAB "showinfo"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind + "sizeup"
bind - "sizedown"
bind / "weapnext"
bind 0 "use SniperRifle"
altbind 0 "taunt 10"
bind 1 "use Fists"
altbind 1 "taunt 1"
bind 2 "use Magnum"
altbind 2 "taunt 2"
bind 3 "use Shotgun"
altbind 3 "taunt 3"
bind 4 "use AssaultRifle"
altbind 4 "taunt 4"
bind 5 "use Chaingun"
altbind 5 "taunt 5"
bind 6 "use SpiderMine"
altbind 6 "taunt 6"
bind 7 "use RocketLauncher"
altbind 7 "taunt 7"
bind 8 "use PulseRifle"
altbind 8 "taunt 8"
bind 9 "use QuantumDestabilizer"
altbind 9 "taunt 9"
bind = "sizeup"
bind [ "invprev"
bind \ "droptech"
bind ] "invnext"
bind ` "toggleconsole"
bind a "+moveleft"
bind d "+moveright"
bind e "+use"
bind i "toggleviewmode"
bind q "droptech"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind w "+forward"
bind y "messagemode2"
bind ~ "toggleconsole"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "+moveup"
bind SHIFT "+use"
bind F1 "showhelp"
bind F2 "menu_savegame"
bind F3 "menu_loadgame"
bind F4 "menu_keys"
bind F5 "menu_multiplayer"
bind F6 "echo Quick Saving...; wait; wait; save quick"
bind F7 "menu_video"
bind F8 "menu_adv_video"
bind F9 "echo Quick Loading...; wait; wait; load quick"
bind F10 "menu_quit"
bind F11 "invshow"
bind F12 "screenshot"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "invnext"
bind PGUP "invprev"
bind END "centerview"
bind KP_INS "+movedown"
bind MOUSE1 "+attack"
bind MOUSE2 "weaponuse"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
bind PAUSE "pause"
set in_mouse "1"
set cl_hudfile "hud01.hdh"
set m_filter "0"
set cl_speechdelay "1000"
set cl_nospeech "0"
set cl_forcecinematic "1"
set cl_oldladders "0"
set cl_oldnoclip "0"
set fov "90"
set msg "1"
set rate "5000"
set weaponoverride "1"
set weaponswitch "1"
set bikemodel "bike_prototype"
set bikeskin "hover_02a_r"
set cl_detailmodels "1"
set cl_tessellation "1"
set cl_maxfps "1000"
set cl_glows "1"
set cl_bulletholes "1"
set cl_particles "1"
set cl_lights "1"
set cl_blend "1"
set cl_stereo_separation "0.4"
set adr8 ""
set adr7 ""
set adr6 ""
set adr5 ""
set adr4 ""
set adr3 ""
set adr2 ""
set adr1 ""
set adr0 ""
set cd_nocd "0"
set s_music "1"
set s_musicdir "music"
set s_dialogvolume "0.700000"
set s_musicvolume "0.700000"
set s_sounddir "sound"
set s_volume "0.7"
set sw_stipplealpha "0"
set gl_3dlabs_broken "1"
set gl_swapinterval "1"
set gl_ext_compiled_vertex_array "1"
set gl_ext_pointparameters "1"
set gl_ext_multitexture "1"
set gl_ext_palettedtexture "0"
set gl_ext_swapinterval "1"
set r_conthresh "100000"
set r_conoffset "0.1"
set r_detailthresh "100000"
set r_detaildist "450000"
set r_condist "100000"
set gl_skintexturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_vertex_arrays "0"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
set gl_polyblend "1"
set gl_finish "0"
set gl_ztrick "0"
set r_dynamic "1"
set gl_shadows "2"
set gl_mode "3"
set gl_modulate "1"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set vid_checkamd "1"
set scr_shotname "sin"
set gl_driver "opengl32"
set vid_gamma "0.760000"
set vid_ypos "22"
set vid_xpos "3"
set vid_ref "gl"
set con_closednumlines "8"
set sv_reconnect_limit "3"
set public "1"
set parentmode "0"
set dialog "3"
set ctf_forcejoin "2"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "0"
set allow_download "1"
set hostname "noname"
set sv_maplist "ctf_spry,ctf_kungfu,ctf_hip,ctf_brafish,ctf_para, ctf_zor,ctf_fetus,ctf_dig"
set locale "en"
set skin "blade_base"
set model "pl_blade"
set name "Blade"
set in_joystick "0"
set freelook "1"
set lookstrafe "0"
set lookspring "0"
set m_pitch "0.022"
set hand "0"
set cl_run "1"
set crosshair "1"
set sensitivity "3"
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "100"
set k_doubleclicktime "250"
<font color="red"> </font> <font color="red"> </font>

1313 :

rem generated by Sin, do not modify
bind TAB "showinfo"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind + "sizeup"
bind - "sizedown"
bind / "weapnext"
bind 0 "use SniperRifle"
altbind 0 "taunt 10"
bind 1 "use Fists"
altbind 1 "taunt 1"
bind 2 "use Magnum"
altbind 2 "taunt 2"
bind 3 "use Shotgun"
altbind 3 "taunt 3"
bind 4 "use AssaultRifle"
altbind 4 "taunt 4"
bind 5 "use Chaingun"
altbind 5 "taunt 5"
bind 6 "use SpiderMine"
altbind 6 "taunt 6"
bind 7 "use RocketLauncher"
altbind 7 "taunt 7"
bind 8 "use PulseRifle"
altbind 8 "taunt 8"
bind 9 "use QuantumDestabilizer"
altbind 9 "taunt 9"
bind = "sizeup"
bind [ "invprev"
bind \ "+mlook"
bind ] "invnext"
bind ` "toggleconsole"
bind a "+moveleft"
bind d "+moveright"
bind e "+use"
bind i "toggleviewmode"
bind q "droptech"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind w "+forward"
bind y "messagemode2"
bind ~ "toggleconsole"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "+moveup"
bind SHIFT "+use"
bind F1 "showhelp"
bind F2 "menu_savegame"
bind F3 "menu_loadgame"
bind F4 "menu_keys"
bind F5 "menu_multiplayer"
bind F6 "echo Quick Saving...; wait; wait; save quick"
bind F7 "menu_video"
bind F8 "menu_adv_video"
bind F9 "echo Quick Loading...; wait; wait; load quick"
bind F10 "menu_quit"
bind F11 "invshow"
bind F12 "screenshot"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "invnext"
bind PGUP "invprev"
bind END "centerview"
bind KP_INS "+movedown"
bind MOUSE1 "+attack"
bind MOUSE2 "weaponuse"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
bind PAUSE "pause"
set maxclients "1"
set hostname "noname"
set allow_download "0"
set allow_download_players "0"
set allow_download_models "1"
set allow_download_sounds "1"
set allow_download_maps "1"
set ctf_forcejoin "2"
set dialog "3"
set parentmode "0"
set public "1"
set sv_reconnect_limit "3"
set con_closednumlines "8"
set vid_ref "gl"
set vid_xpos "3"
set vid_ypos "22"
set vid_gamma "0.920000"
set gl_driver "opengl32"
set scr_shotname "sin"
set vid_checkamd "1"
set gl_particle_min_size "2"
set gl_particle_max_size "40"
set gl_particle_size "40"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_modulate "1"
set gl_mode "3"
set gl_shadows "2"
set r_dynamic "1"
set gl_ztrick "0"
set gl_finish "1"
set gl_polyblend "1"
set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_skintexturemode "GL_LINEAR_MIPMAP_NEAREST"
set r_condist "100000"
set r_detaildist "450000"
set r_detailthresh "100000"
set r_conoffset "0.1"
set r_conthresh "100000"
set gl_ext_swapinterval "1"
set gl_ext_palettedtexture "0"
set gl_ext_multitexture "1"
set gl_ext_pointparameters "1"
set gl_ext_compiled_vertex_array "1"
set gl_swapinterval "1"
set gl_3dlabs_broken "1"
set sw_stipplealpha "0"
set s_volume "0.600000"
set s_sounddir "sound"
set s_musicvolume "0.800000"
set s_dialogvolume "0.800000"
set s_musicdir "music"
set s_music "1"
set cd_nocd "0"
set adr0 ""
set adr1 ""
set adr2 ""
set adr3 ""
set adr4 ""
set adr5 ""
set adr6 ""
set adr7 ""
set adr8 ""
set cl_stereo_separation "0.4"
set cl_blend "1"
set cl_lights "1"
set cl_particles "1"
set cl_bulletholes "1"
set cl_glows "1"
set cl_maxfps "1000"
set cl_tessellation "1"
set cl_detailmodels "1"
set bikeskin "hover_02a_r"
set bikemodel "bike_prototype"
set weaponswitch "1"
set weaponoverride "1"
set rate "5000"
set msg "1"
set fov "90"
set cl_oldnoclip "0"
set cl_oldladders "0"
set cl_forcecinematic "1"
set cl_nospeech "0"
set cl_speechdelay "1000"
set r_lowdetail "0"
set m_filter "0"
set cl_hudfile "hud01.hdh"
set in_mouse "1"
set g_select_empty "0"
set sv_footsteps "1"
set sv_maplist "spry,paradox,hotair,gluttony,envy,sincity,sindm6, sindm9,oilrigdm,biodm,eisenblatt,whatever,pride,sk een,railroad"
set locale "en"
set skin "blade_base"
set model "pl_blade"
set name "Blade"
set in_joystick "0"
set freelook "1"
set lookstrafe "0"
set lookspring "0"
set m_pitch "0.022"
set hand "0"
set cl_run "1"
set crosshair "1"
set sensitivity "5"
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "100"
set k_doubleclicktime "250"
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Old 04-25-2006, 12:38 PM   #6
Michael_Russell
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Default Re: playing old sin multiplayer

Can you please go to the Sin Steam FAQ (http://www.ritualistic.com/games.php...nsteam_faq.php) and follow the troubleshooting steps in FAQ 1.4.

That should correct your problem. If it doesn't, please reply to this post.
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Old 04-25-2006, 04:13 PM   #7
Reverent
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Default Re: playing old sin multiplayer

hi

now i have the 2 folders and all work

only if i join a server from steam blade stuck the same like before

i think i wait for a steam patch

thx
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Old 04-26-2006, 01:55 PM   #8
Michael_Russell
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Default Re: playing old sin multiplayer

One last dumb question (still trying to get this to reproduce internally using your config)...

Do you have a joystick or gamepad hooked up to your machine?
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Old 04-28-2006, 12:19 PM   #9
Reverent
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Default Re: playing old sin multiplayer

yes ihave sidewinder FFon gameport and gamepads in usb pluged.

but evrything works fine singleplayer and if i start multiplayer allso

only if i join steam multiplayer sucks [img]/forums/images/graemlins/smirk.gif[/img]
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Old 04-28-2006, 01:41 PM   #10
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Default Re: playing old sin multiplayer

Just to make absolutely sure, can you please unplug your joysticks and gamepads and try again?

Evidently, the original SiN had, erm, issues with joysticks.
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Old 04-30-2006, 06:27 PM   #11
Reverent
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Default Re: playing old sin multiplayer

hi

now work i change this in the cfg and it workt for me

set cl_maxfps "90"


[img]/forums/images/graemlins/laugh.gif[/img] [img]/forums/images/graemlins/laugh.gif[/img] [img]/forums/images/graemlins/laugh.gif[/img] <font color="blue"> </font>
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