Ritualistic Forums

Go Back   Ritualistic Forums > Ritual Entertainment Games > SiN Episodes > SiN Episodes Editing

Reply
 
Thread Tools Display Modes
Old 05-11-2006, 05:33 AM   #1
BloodShed
Regular
 
BloodShed's Avatar
 
Join Date: Apr 2006
Location: Denmark
Posts: 90
Send a message via ICQ to BloodShed Send a message via AIM to BloodShed Send a message via MSN to BloodShed
Default Source SDK mapping support?

Will SinEp1 be added to the Source SDK tool (mapping and/or modeling)?

The stuff I've seen in the game really make me want to map for SinEp1 ^_^
BloodShed is offline   Reply With Quote
Old 05-11-2006, 06:12 AM   #2
Iggy01
Experienced
 
Iggy01's Avatar
 
Join Date: May 2006
Location: Netherlands
Posts: 137
Default Re: Source SDK mapping support?

I wouldn't mind to give it a try to, I was looking for another game to design levels for other then Duke Nukem 3D. (Yes, a ten year old game.)

If only I knew how modern leveleditors work. :/
Iggy01 is offline   Reply With Quote
Old 05-11-2006, 07:20 AM   #3
BloodShed
Regular
 
BloodShed's Avatar
 
Join Date: Apr 2006
Location: Denmark
Posts: 90
Send a message via ICQ to BloodShed Send a message via AIM to BloodShed Send a message via MSN to BloodShed
Default Re: Source SDK mapping support?

Quote:
Originally posted by Iggy01:
I wouldn't mind to give it a try to, I was looking for another game to design levels for other then Duke Nukem 3D. (Yes, a ten year old game.)

If only I knew how modern leveleditors work. :/
heh I've worked my fair share of map editor's

Build engine (Duke 3D, Shadow Waorrior, Redneck Rampage, Blood)
Worldcraft / Hammer (Quake1-2, Half Life and source based engines)
UnrealEd (any Unreal engine based game)
RA Edit (Red Alert Editor)
FinalAlert (Red Alert 2 map editor)
Final Sun (Tiberian Sun map editor)
BF1942 map editor
Dark Reign 2 (built in)
Warcraft 3
TA map & mission editor (Total Annihilation)
BloodShed is offline   Reply With Quote
Old 05-11-2006, 03:30 PM   #4
Brap
Newbie
 
Join Date: May 2006
Location: Ireland
Posts: 3
Default Re: Source SDK mapping support?

I can't find any .fgd or gameinfo.txt files...
Will there be a release any time soon for the sdk??
Brap is offline   Reply With Quote
Old 05-11-2006, 03:37 PM   #5
WhoZeDuke
Rookie
 
Join Date: May 2006
Posts: 23
Default Re: Source SDK mapping support?

theres a gameinfo.txt file in there.
WhoZeDuke is offline   Reply With Quote
Old 05-11-2006, 04:07 PM   #6
wng
Casual
 
Join Date: Apr 2006
Posts: 44
Default Re: Source SDK mapping support?

I don't know how much you can edit yet, but I've managed to get SE1 working with the Source SDK. I don't know whether this already has been posted or not, but here goes.
1. Create a new mod with Source SDK with "Start a mod from scratch (advanced users only)" mode.
2. Choose a directory and a name, and wait for the load to finish.
3. Go to the directory created by the Source SDK (SteamApps\SourceMods\*mod name*) and open the gameinfo.txt file.
4. Go to the line that says SteamAppId and change its value to "1300" without the quotation marks. Save the file and go back to the Source SDK menu.
5. Choose your mod from the drop-down menu at the bottom of that window. Now start the modding application you want to work with [img]/forums/images/graemlins/smile.gif[/img]

Whenever I try to load the Elexis folder in the models folder in the Model Viewer, I get some error message about the memory not being read or something like that, then the model viewer crashes. Works fine in other folders though.

EDIT: I am now able to open the Elexis models. When in the window for loading models in the model viewer, write "characters\Elexis\elexis.mdl" (without quotation marks) into the File name field and push enter.
wng is offline   Reply With Quote
Old 05-11-2006, 04:27 PM   #7
Brap
Newbie
 
Join Date: May 2006
Location: Ireland
Posts: 3
Default Re: Source SDK mapping support?

nice one wng [img]/forums/images/graemlins/cool.gif[/img] you the man!!
Brap is offline   Reply With Quote
Old 05-11-2006, 05:00 PM   #8
WhoZeDuke
Rookie
 
Join Date: May 2006
Posts: 23
Default Re: Source SDK mapping support?

I wonder if anyone is gonna try to remake SiN 1.
WhoZeDuke is offline   Reply With Quote
Old 05-11-2006, 06:08 PM   #9
Xenogenetic
Addict
 
Xenogenetic's Avatar
 
Join Date: Mar 2004
Location: Dallas TX
Posts: 1,120
Default Re: Source SDK mapping support?

I am pretty sure Ritual is going to release the files for Hammer soon, it took a few weeks for Red Orchestra to become officially supported by Hammer.
Xenogenetic is offline   Reply With Quote
Old 05-11-2006, 06:35 PM   #10
Brap
Newbie
 
Join Date: May 2006
Location: Ireland
Posts: 3
Default Re: Source SDK mapping support?

All's up & running [img]/forums/images/graemlins/cool.gif[/img]
Brap is offline   Reply With Quote
Old 05-11-2006, 06:40 PM   #11
BloodShed
Regular
 
BloodShed's Avatar
 
Join Date: Apr 2006
Location: Denmark
Posts: 90
Send a message via ICQ to BloodShed Send a message via AIM to BloodShed Send a message via MSN to BloodShed
Default Re: Source SDK mapping support?

Quote:
Originally posted by Xenogenetic:
I am pretty sure Ritual is going to release the files for Hammer soon, it took a few weeks for Red Orchestra to become officially supported by Hammer.
How the hell did they get an Unreal engine game to work with hammer?
they could just use UnrealEd.
BloodShed is offline   Reply With Quote
Old 05-11-2006, 08:25 PM   #12
WhoZeDuke
Rookie
 
Join Date: May 2006
Posts: 23
Default Re: Source SDK mapping support?

they didnt. it uses ROed, their verision of UnrealEd.
WhoZeDuke is offline   Reply With Quote
Old 05-11-2006, 09:43 PM   #13
Xenogenetic
Addict
 
Xenogenetic's Avatar
 
Join Date: Mar 2004
Location: Dallas TX
Posts: 1,120
Default Re: Source SDK mapping support?

Yeah well I didn't really read the update as much as it flashed on my screen before I closed it. Either way they supported editing on steam, but not immediately. DoD:S wasn't on Hammer when it first came out.
Xenogenetic is offline   Reply With Quote
Old 05-13-2006, 08:13 PM   #14
ripper_hugme
Regular
 
ripper_hugme's Avatar
 
Join Date: May 2006
Location: Australia
Posts: 74
Send a message via AIM to ripper_hugme
Default Re: Source SDK mapping support?

doesn't work for me, i guess i'll just wait
ripper_hugme is offline   Reply With Quote
Old 05-14-2006, 11:32 AM   #15
moafuka
Newbie
 
Join Date: May 2006
Posts: 6
Default Re: Source SDK mapping support?

hmm call me dumbass or whatever but when i open the models all im getting is this
http://bb.1asphost.com/moafuka/wtf.jpg

can someone help?
im a total noob on this btw i just wanted to see models and stuff
moafuka is offline   Reply With Quote
Old 05-21-2006, 02:14 AM   #16
lokidoki
Regular
 
Join Date: May 2006
Posts: 65
Default Re: Source SDK mapping support?

hey man, does anyone know where i can get Duke Nukem 3D for Windows XP???
lokidoki is offline   Reply With Quote
Old 05-21-2006, 07:24 AM   #17
BloodShed
Regular
 
BloodShed's Avatar
 
Join Date: Apr 2006
Location: Denmark
Posts: 90
Send a message via ICQ to BloodShed Send a message via AIM to BloodShed Send a message via MSN to BloodShed
Default Re: Source SDK mapping support?

Quote:
Originally posted by lokidoki:
hey man, does anyone know where i can get Duke Nukem 3D for Windows XP???
Wrong thread pal!
BloodShed is offline   Reply With Quote
Old 05-21-2006, 06:46 PM   #18
lokidoki
Regular
 
Join Date: May 2006
Posts: 65
Default Re: Source SDK mapping support?

hey they were talking about Duke Nukem 3D, why not ask? but sure i'll ask someplace else.
lokidoki is offline   Reply With Quote
Old 05-21-2006, 09:14 PM   #19
Xenogenetic
Addict
 
Xenogenetic's Avatar
 
Join Date: Mar 2004
Location: Dallas TX
Posts: 1,120
Default Re: Source SDK mapping support?

You don't ask because the thread is titled "Source SDK mapping support?".

On topic - Anyone from Ritual want to give a hint to when/if official hammer support will be released?
Xenogenetic is offline   Reply With Quote
Old 05-21-2006, 10:33 PM   #20
Gantrithor
Rookie
 
Gantrithor's Avatar
 
Join Date: May 2006
Location: Ottawa, Ontario, Canada
Posts: 12
Default Re: Source SDK mapping support?

I second this. I can't wait to fiddle around with the dynamic NPC generators. Also, please include a few prefabs... namely the neat soda machines that dispense cans, health vials, and live grenades.
Gantrithor is offline   Reply With Quote
Old 05-22-2006, 04:07 AM   #21
Scared
Casual
 
Join Date: May 2006
Location: Queensland, Australia
Posts: 32
Default Re: Source SDK mapping support?

ive gone through the game several times and ive never been given a live nade....
Scared is offline   Reply With Quote
Old 05-22-2006, 10:19 AM   #22
Gantrithor
Rookie
 
Gantrithor's Avatar
 
Join Date: May 2006
Location: Ottawa, Ontario, Canada
Posts: 12
Default Re: Source SDK mapping support?

Use the same vending machine about 15 times.
Gantrithor is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 11:54 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.