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Old 07-26-2006, 11:52 PM   #26
Jin
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Default Re: Making An Arena Mode Map

Kind of reminds me of the SDK on Serious Sam Co-oP map!

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Old 07-27-2006, 03:04 AM   #27
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Default Re: Making An Arena Mode Map

What prefix do we use for single-player maps? if any?
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Old 07-27-2006, 08:55 AM   #28
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Default Re: Making An Arena Mode Map

The game crashes if you are playing a custom arena map with "upload states" checked.

Edit:
Forgot to say the dynamic challenge system makes it very easy for me to make arena maps, since the enemy's does'nt need anymore then what was mentioned on the first page ^_^

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Last edited by BloodShed : 07-27-2006 at 08:58 AM.
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Old 07-27-2006, 10:00 AM   #29
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Default Re: Making An Arena Mode Map

Quote:
Originally Posted by ripper_hugme
What prefix do we use for single-player maps? if any?
It doesn't matter.

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Old 08-10-2006, 02:48 PM   #30
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Default Re: Making An Arena Mode Map

Quote:
Originally Posted by Deathstalker
It doesn't matter.
But surely you have a "best practise" for this - something like arena_* for arena maps and sp_* for single player...

And of course mp_* for multi-player when available
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Old 08-12-2006, 02:44 AM   #31
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Default Re: Making An Arena Mode Map

Quote:
Originally Posted by NodroG
But surely you have a "best practise" for this - something like arena_* for arena maps and sp_* for single player...

And of course mp_* for multi-player when available
I found out what ritual used (SE1_*), but as he said it doesn't matter.

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Old 08-12-2006, 11:05 AM   #32
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Default Re: Making An Arena Mode Map

I need an idiot-proof explanation, since I don't know where to start, how to use Hammer, etc.

Is there a book I can get somewhere, maybe? I glanced at the sites recommended to me, and I'm frankly kinda lost.
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Old 08-12-2006, 01:33 PM   #33
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Default Re: Making An Arena Mode Map

The main reason for not knowing where to start with a tool like Hammer or Radiant (Radiant is basically the same sort of tool as Hammer but for Quake 3, Wolf: ET etc.) is not knowing what the principles of construction are. This is a shame because it's actually pretty easy.

It's like building with Lego.

You use the block tool to make 'brushes' which are literally 3D building blocks used to make up the world. You drag their shapes out with the mouse and move them around in the viewports to get them in the right place in the world. A simple room has a block for each wall, one for the floor, and one for the ceiling. They all meet at the corners so with no gaps so that the map can be compiled correctly. Even if there's sky up there it's just a brush with a special texture on it that tells the engine to draw the skybox in that space.

If that makes sense you should probably go work through the first map stuff on Valve's developer site. Work through what each page is saying in Hammer while you're reading, don't move on until you're happy you understand, and don't be afraid of going back when you've forgotten how to do something - not everything will stick first time. After a while things will start to make sense quicker.

There are sample maps included in the SDK, once you have an idea of how you navigate maps in Hammer and how to create stuff, you can look at those to see how this stuff all fits together. It will all look pretty baffling and complicated at first because there's so much stuff in them but bear in mind the stuff in those maps has been built up gradually in a number of stages, each of which is quite straightforward.

Don't be deterred if the first things you make look like ass, almost everyone ends up making a few clunkers as they get the hang of things.
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Old 08-27-2006, 12:31 AM   #34
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Default Re: Making An Arena Mode Map

Hey all,

I'm just having a little problem with this map i'm building. I've followed all the instructions to the letter, compiled my test map, and i've got the filename right, but the map just won't appear in the arena map list. Anyone able to help?

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