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Old 07-28-2006, 04:44 PM   #1
BloodShed
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Cool My Arena map (arena_BS_DN39)

This is gona be my first map for Arena mode. ^_^
This is a remake of Stadium from Duke Nulem 3D, that will hopefully feature hi-res textures from the HRP pack for the win-ports (if I can get ahold of the creator)

Here's an early shot of the entire level.

************************************************** *****************

Here's a test release for you all ^_^
http://bloodshed4real.googlepages.co...gencearenamaps

extract to
c:\Steam\SteamApps\Steam ID\sin episodes emergence\SE1

the rar is structured so it will put the files in the right places within that folder (unless you disabled "Extract full paths").

Remember to give feedback so I can make adjustments and then make the veriant versions ^_-

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Last edited by BloodShed : 08-08-2006 at 01:43 PM.
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Old 07-28-2006, 05:22 PM   #2
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Default Re: My Arena map (arena_BS_DN39)

Sweet! I loved the Duke.
It should be awesome, cant wait for it to be finished
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Old 07-28-2006, 05:45 PM   #3
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Default Re: My Arena map (arena_BS_DN39)

Just for the hell of it, here's a shot from the original (about the same area)


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Old 07-28-2006, 05:53 PM   #4
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Default Re: My Arena map (arena_BS_DN39)

That brings back memories, I hope to see the sign in the middle of the field
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Old 07-28-2006, 06:09 PM   #5
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Default Re: My Arena map (arena_BS_DN39)

I hope it works out. From my experience in Arena mode if a spawnpoint is in my FOV, enemies will not spawn there until I look away.

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Old 07-28-2006, 08:08 PM   #6
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Default Re: My Arena map (arena_BS_DN39)

You can set the spawn locations to spawn an NPC even if it is in the fov of the player.
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Old 07-29-2006, 01:09 PM   #7
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Default Re: My Arena map (arena_BS_DN39)

After an hour of frustration I made the elevator stop at the right hight, and made the goal post's (need to fix the texture).



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Old 07-30-2006, 09:18 AM   #8
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Default Re: My Arena map (arena_BS_DN39)

Bwahaha oh so sweet
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Old 07-30-2006, 12:29 PM   #9
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Default Re: My Arena map (arena_BS_DN39)

Well I got the Hi-res textures but now im faced with a weird problem -_-
most of the textures (not the stock ones) have a weird hologram-card effect or a purpole overlay for some reason.
can somebody help?




EDIT:
Nevermind I fixed it ^_^

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Last edited by BloodShed : 07-30-2006 at 01:43 PM.
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Old 07-30-2006, 02:13 PM   #10
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Default Re: My Arena map (arena_BS_DN39)

Im almost complete now ^_^

But I want the community to help me decide how the NPC's spawn (ie. spawn out of nowhere, or comming out a small shack's in the corner's).
Post your idea's and help me out.

here are the latest screen shoots
http://img129.imageshack.us/img129/2...n390000sc3.jpg

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Old 07-30-2006, 05:10 PM   #11
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Default Re: My Arena map (arena_BS_DN39)

The problem with this map is that there is no where to duck out of enemy fire. You'll be mowed down by enemy fire in the first few seconds, especially if there are machine gunners around.

You're going to have to add some sort of building or some boxes to duck behind.

The reason this wasn't a problem in Duke Nukem 3D was because bullets traveled pretty damn slow back then and you could generally dodge almost anything.

Last edited by CommanderZx2 : 07-30-2006 at 05:49 PM.
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Old 07-30-2006, 06:15 PM   #12
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Default Re: My Arena map (arena_BS_DN39)

You can have mutants coming from the the edges at the corners and in the middle on both sides
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Old 07-30-2006, 06:57 PM   #13
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Default Re: My Arena map (arena_BS_DN39)

Yeah make it a mutant map than evertything should be cool

Btw. How did you do the Skybox? Everytime I try to add one it shows nothing in game (I already checked for leaks... nothing!)
Is there a special trick in SiN:E?
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Old 07-30-2006, 09:53 PM   #14
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Default Re: My Arena map (arena_BS_DN39)

Quote:
But I want the community to help me decide how the NPC's spawn (ie. spawn out of nowhere, or comming out a small shack's in the corner's).
Post your idea's and help me out.
I'm going to vote for "spawn out of nowhere". That'd be a bit more chaotic (chaos is fun sometimes) and precludes the possiblity of someone padding their score by spawn-camping the shacks.
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Old 07-30-2006, 11:05 PM   #15
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Default Re: My Arena map (arena_BS_DN39)

I'm tempted to fiddle around with the map editor, but I'm apprehensive. That looks like it was really difficult... Does anyone know where to find a tutorial that goes from the pure basics onward? (I know there's an Arena mode thread; I just want to get my feet wet by reading up a fair bit on it first.)
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Old 07-31-2006, 04:50 AM   #16
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Default Re: My Arena map (arena_BS_DN39)

oh man this is gona be a big reply.
well here goes.

Quote:
Originally Posted by CommanderZx2
The problem with this map is that there is no where to duck out of enemy fire. You'll be mowed down by enemy fire in the first few seconds, especially if there are machine gunners around.

You're going to have to add some sort of building or some boxes to duck behind.

The reason this wasn't a problem in Duke Nukem 3D was because bullets traveled pretty damn slow back then and you could generally dodge almost anything.
I could proberbly make a 2nd version with different kinds of cover ^_^

Quote:
Originally Posted by Loengard
Yeah make it a mutant map than evertything should be cool

Btw. How did you do the Skybox? Everytime I try to add one it shows nothing in game (I already checked for leaks... nothing!)
Is there a special trick in SiN:E?
The same as above i'll make a standart version and one with mutants.

The skybox is easy ^o^
1) give the sky portion of your level the texture "skybox"
2) in the map properties (Map -> Map Properties) you set the name of the sky you want to use (use the texture browser with the filter name "skybox" to list them all). I used "sky_finale".

Quote:
Originally Posted by JoelF
I'm tempted to fiddle around with the map editor, but I'm apprehensive. That looks like it was really difficult... Does anyone know where to find a tutorial that goes from the pure basics onward? (I know there's an Arena mode thread; I just want to get my feet wet by reading up a fair bit on it first.)
The following are for HL2 but it's easy to adapt to Sin Ep ^_^

3D Buzz has training videos for HL2 (I learned to make maps for UT2k4 from that site ^_^), but you need to register to download (it's free)
http://www.3dbuzz.com/vbforum/sv_dl_index.php

Some other good tutorial sites:
http://www.snarkpit.net/editing.php?game=HL2
http://www.interlopers.net/
http://www.chaosincarnate.net/cannonfodder/cftools.htm
http://www.romeojguy.com/tutorials.php

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Old 07-31-2006, 05:00 AM   #17
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Default Re: My Arena map (arena_BS_DN39)

Thanks for little "how to" for the sky_box - It now works in my map!
Can't wait for yours! I loved DN3D so much and to make 2 versions is a good idea
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Old 07-31-2006, 04:25 PM   #18
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Default Re: My Arena map (arena_BS_DN39)

Quote:
Originally Posted by Loengard
Thanks for little "how to" for the sky_box - It now works in my map!
Can't wait for yours! I loved DN3D so much and to make 2 versions is a good idea
No problem ^_^

If you need more help give a call ^_-
http://www.ritualediting.com/wiki/?title=User:BloodShed

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Old 08-01-2006, 02:11 PM   #19
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Default Re: My Arena map (arena_BS_DN39)

OOOoo How about Quads coming from each side of the pitch for some real fun
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Old 08-01-2006, 08:15 PM   #20
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Default Re: My Arena map (arena_BS_DN39)

But having it a mutant map...where is my damn health and my damn ammo?

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Old 08-02-2006, 03:56 PM   #21
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Default Re: My Arena map (arena_BS_DN39)

Easy, either have Some Ammo Crates placed in certain locations of have respawnable items that apear every couple of minutes. (But in a close combat mutant map theres no need for extra ammo, trust me ive tried it )
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Old 08-05-2006, 09:29 AM   #22
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Default arena_BS_DN39 Test Release

Here's a test release for you all ^_^
http://bloodshed4real.googlepages.co...gencearenamaps

Remember to give feedback so I can make adjustments and then make the veriant versions ^_-

btw here's a shot of what happens when you set "max live children" to -1


A Real FPS eater

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Last edited by BloodShed : 08-07-2006 at 07:18 AM.
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Old 08-05-2006, 11:56 AM   #23
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Default Re: arena_BS_DN39 Test Release

OMFG this is Crazy, I love it, pure mindless killing what more could you ask for, but crickey the chainguners are bitches.

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Old 08-05-2006, 01:42 PM   #24
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Default Re: arena_BS_DN39 Test Release

Quote:
Originally Posted by Sparda
OMFG this is Crazy, I love it, pure mindless killing what more could you ask for, but crickey the chainguners are bitches.
The chaingunners are easy if you time your grenade right.
I should also mention that I placed a secret in the map. ^_^

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Old 08-05-2006, 08:02 PM   #25
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Default Re: My Arena map (arena_BS_DN39)

Omgah!!!! This Is Pure Chaos.

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