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Old 07-29-2006, 12:50 AM   #1
ripper_hugme
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Default Arena_Deconstruction *updated with ingame shots*

A new beta has been released http://www.ritualistic.com/forums/sh...ad.php?t=18374



I was going to call it arena_pit but...yeah.

Last edited by ripper_hugme : 08-05-2006 at 05:07 AM.
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Old 07-29-2006, 12:52 AM   #2
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Default Re: Arena_Deconstruction

Looking good

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Old 07-29-2006, 03:47 AM   #3
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Default Re: Arena_Deconstruction

Umm does anyone know where a converter that does dem files to mpg or wmv
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Old 07-29-2006, 04:47 AM   #4
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Default Re: Arena_Deconstruction

Just use Fraps.

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Old 07-29-2006, 05:39 AM   #5
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Smile Re: Arena_Deconstruction

Near finished beta shots







boom, headshot!



Shitter's full
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Old 07-29-2006, 06:08 AM   #6
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Default Re: Arena_Deconstruction

1st Beta Release.

A newer beta has been released.

Last edited by ripper_hugme : 08-05-2006 at 05:06 AM.
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Old 07-29-2006, 08:07 AM   #7
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Default Re: Arena_Deconstruction

Downloading, I clame tester

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Old 07-29-2006, 08:53 AM   #8
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Default Re: Arena_Deconstruction

WOW man grate map I like it allot,

Although some of the badies() get stuck between 2 boxes,
And when standing behind the hole with the wooden blank some enemies don’t shot at me instead they will walk around it as if I’m behind a box.

But is still a very fun map, defiantly a grate map to have.

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Old 07-29-2006, 11:56 AM   #9
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Default Re: Arena_Deconstruction

Yep, just played it a few times and yeah, its a nice little map.

One thing I would suggest is changing/getting rid of that ambient alarm sound, it gets kind of annoying after a few minutes.

Congradulations on the very first custom SiN Episodes map!
Really makes me want to map, damnit Hammer... STOP CRASHING.
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Old 07-29-2006, 12:42 PM   #10
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Default Re: Arena_Deconstruction

I'm making a maze like map started 2 days ago and I'm only half done, my 1st map ever. god damn Hammer is so easy to use, I thought it would take for ever to work out but for me 3 days.

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Old 07-29-2006, 01:14 PM   #11
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Default Re: Arena_Deconstruction

I'm working on a map right now. It's based off of a very prolific movie and I'm still working on the exact layout (85% complete). Then I will release a beta until I make the custom textures (never done it before but should be too hard if I start with a pre-existing one).

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Old 07-29-2006, 04:38 PM   #12
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Default Re: Arena_Deconstruction

Fun Map
worked well, some spawn points need tweaking, as I would be in an area and get shot as soon as I turned my back this was at a dead end too. some corner area's the fps is a wee bit tough.
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Old 07-29-2006, 04:39 PM   #13
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Default Re: Arena_Deconstruction

Wow! Good job. This map is really fun. Some of the grunts got stuck on corners though. Can't wait for the final version.

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Old 07-29-2006, 06:07 PM   #14
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Default Re: Arena_Deconstruction

Alright an update:

-I will try to fix the alarm noise but I cant access the script's directory to make my own soundscapes or the sounds dir to add custom sounds.
-I will add some height to mix it up a bit.
-A new sector simular to the quadie battle section.And tunnels to connect them together.
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Old 07-29-2006, 07:54 PM   #15
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Default Re: Arena_Deconstruction

Take a look at your ai_relationship, it refers to a missing npc_enemyfinder.
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Old 07-29-2006, 11:08 PM   #16
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Default Re: Arena_Deconstruction

ok thanks.
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Old 08-01-2006, 04:14 AM   #17
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Default Re: Arena_Deconstruction

Very nice map ripper_hugme!
I like the layout very much, the performance is top and the gameplay flow. Great job!
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Old 08-01-2006, 05:38 AM   #18
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Default Re: Arena_Deconstruction

new progress shot:

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Old 08-04-2006, 08:21 AM   #19
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Default Re: Arena_Deconstruction

another progress shot



Okay more for the update list.

- add a 'living' skybox.

- add a few more physic props (barrels, etc.) .

Last edited by ripper_hugme : 08-04-2006 at 08:24 AM.
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Old 08-04-2006, 08:45 AM   #20
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Default Re: Arena_Deconstruction

Come on I really want this new version, It was a big hit with my room mates.

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Old 08-04-2006, 04:23 PM   #21
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Default Re: Arena_Deconstruction

Very impressive work, loving the map so far.

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Old 08-04-2006, 05:02 PM   #22
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Default Re: Arena_Deconstruction

I added an announcement stub to the editing wiki.

http://www.ritualediting.com/wiki/?t...rena_Mode_Maps

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Old 08-04-2006, 07:45 PM   #23
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Default Re: Arena_Deconstruction

SWEET!!! Frontpage.

Update: I'm gonna release a side 'Hardcorps' version (It'll feature chaingunners and SiNtek AR grunts and minus xplosive-barrels)
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Old 08-04-2006, 09:32 PM   #24
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Default Re: Arena_Deconstruction






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Old 08-05-2006, 03:30 AM   #25
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Talking Re: Arena_Deconstruction

Beta 2 has been released look in emergence discussion section.

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