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Old 09-01-2003, 03:05 PM   #1
sasDarkApathy
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Join Date: Jul 2003
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Default CL_ParsePacket Entries: End of Message HELP!!!

Ok...... I was playing online on BoC and it kicked me out of the game and said.....
CL_ParsePacketEntries: end of message

anyone got that before??? And, I also got a Parsek error message.

ps; i was able to get on again.
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Old 09-01-2003, 03:42 PM   #2
Riley_Pizt
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Posts: 89
Default Classic problem; The solution is to reconnect. ;)

Quote:
CL_ParsePacketEntries: end of message
That is a very common error message in Quake 3 engine games like EF2. It simply means that information you got from the server could not be understood. If it happens repeated the server will disconnect you.

Think of it as a bad connection to the server. Reconnect to the server, and if it keeps happening, try a different server. If it happens on every server then either your Internet service provider is having a problem or your PC is.
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Old 09-02-2003, 02:28 PM   #3
sasDarkApathy
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Default Re: Classic problem; The solution is to reconnect. ;)

Thanks, luckly, it hasen't happend again.
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Old 09-02-2003, 02:44 PM   #4
MMmmGood
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Default Re: Classic problem; The solution is to reconnect. ;)

Seems our server is the most popular one out there....
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Old 09-02-2003, 06:04 PM   #5
sasDarkApathy
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Default Re: Classic problem; The solution is to reconnect. ;)

Well, I think it's the bounce, I LOVE IT!! [img]/forums/images/graemlins/shocked.gif[/img]
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Old 03-06-2010, 01:33 AM   #6
jacksee
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Default Re: Classic problem; The solution is to reconnect. ;)

Quote:
Originally Posted by sasDarkApathy View Post
Well, I think it's the bounce, I LOVE IT!! [img]/forums/mcitp certification/images/graemlins/shocked.gif[/img]
Think of it as a bad connection to the server. Reconnect to the server, and if it keeps happening, try a different server. If it happens on every server then either your Internet service provider is having a problem or your PC is.
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Old 03-27-2010, 06:27 AM   #7
GSIO01
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Join Date: Sep 2003
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Default Re: CL_ParsePacket Entries: End of Message HELP!!!

PHP Code:
if ( msg->readcount msg->cursize ) {
      
Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");

Even though it is comes from quake 3 source EF2 will be very similar to it. The Client received a message from the server that is bigger than expected. This may be a result of errors during transmission. Another possibility may be a bug in the server or client code of the engine or in the gamecode that only happens under certain circumstances.
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