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Old 07-11-2009, 09:12 AM   #1
V'ger
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Default Uber radiant crashing

Hello, I Have taken my firststeps at modding for EF2 after recently aquiring the game. I created a simple map just to test things but when i want to compile the map, the program crashes.
I'm using Uber-radient on Windows vista.

Also on startup i get the folowing errors:

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7050 / NVIDIA nForce 610i/PCI/SSE2
GL_VERSION: 2.1.1

QE_LoadProject (C:\Program Files\Activision\EF2\games.ini)
Starting up VFS with basepath "C:/Program Files/Activision/EF2/base"
.................................................. .................................................. .........................
VFS Initialization Complete:
0 files
16 archives containing 12530 files in 728 directories
Initialized VFS in 4.974000 seconds
Scanning models for classnames...
Error reading C:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/shared-drull-shield.tik)
Error reading C:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/staticmodel-drull-shield.tik)
Error reading C:/Program Files/Activision/EF2/base\pak20.pk3 (models/weapons/worldmodel-drull-shield.tik)
Scanning code for classnames...
Error reading C:/Program Files/Activision/EF2/base\pak0.pk3 (code/game/cg_timebasedcommands.cpp)
Error parsing shader shaders/dm_char.shader: Mismatched braces.
Map_New
Loading texture radiant/notexture...
ImageManager:: Gamma correction failed with OpenIL error illegal operation
done.
Loading texture radiant/noshader...done.
Loading texture radiant/modeltexture...done.
Error parsing shader shaders/dm_char.shader: Mismatched braces.
Finished starting up Elite Force 2
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Old 07-11-2009, 01:20 PM   #2
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Default Re: Uber radiant crashing

For the errors there is a fix:
http://eliteforce2.filefront.com/fil...ant_Fix;100320

And for the part that the Überradiant is crashing is a MFC problem.
You need to ensure that you have 200MB and more free RAM.
There is a know problem that the radiant does not unload textures and objects loaded and placed once on the map even if they are no longer in use. In this case you need to restart the radiant.
If you have to less ram you can try to use programs to manage your ram like cacheman, I don't know if it is still freeware and if not there are sure similar programs: http://www.outertech.com/index.php?_...age=news&id=58


Tips for the Überradiant:
- Do not use the PAUSE function
- DO not use CSG Substract
- Save the map before loading new set of textures
- Do not use New -> Map in the menu
- Restart the radiant after a while
- The Radiant makes backups, they can be found in base/maps/snapshots/

These tutorials you should read before you get started:
Dos and don't does: http://www.ritualistic.com/games.php...l_dosdonts.php
How to use the clipper (shift+enter to keep both cuts): http://www.ritualistic.com/games.php...al_clipper.php
Introduction to the Überradiant key functions: http://eliteforce2.filefront.com/fil...t_Basics;81301

More Tutorials:
http://www.ritualistic.com/games.php.../index.inc.php
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Old 07-17-2009, 07:40 AM   #3
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Default Re: Uber radiant crashing

The fix worked great but Cacheman messed up my windows so i removed it and didn't help to solve the mfc problem from Uberradient. So i just keep experimenting with Uberradient while going back to EF1 for making my own maps. Nothing good enough to share with the rest of the world though
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Old 07-17-2009, 11:32 AM   #4
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Default Re: Uber radiant crashing

Well, Vista is a little bitchy, perhaps that helps you with the radiant: http://forums.filefront.com/st-ef-pr...on-4850-a.html

For ef2 are many source files relased from which you can use the maps:
A Gate two Birds and the beautiful Sky
Forgotten Danger
Flix
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