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Old 09-05-2002, 08:05 PM   #1
BCLFAKK2
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Location: Paterson, NJ
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Default Removing Julie\'s weapons question.

Folks;

I want Julie to walk into a trigger which will dim the lights (I can do this), transport her to another location (I can handle this), and remove all the current weapons she is holding. Can anyone tell me which commands to use to remove weapons? This was done in thwe "Under" level of FAKK2 when Julie is pulled underground, but I haven't yet found in the script how this was done.

In this level Julie will start with a firesword and pistol, so I know she will have these, and will probably pick up a rocketlauncher before this point. Any help with the commands to remove her weapons and ammo for them would be appreciated.

Regards
BCL
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Old 09-05-2002, 09:40 PM   #2
Aquatarkus
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Default Re: Removing Julie\'s weapons question.

....from a script
$player take weapon_sword.tik
$player take weapon_sling.tik
$player take weapon_sling_asteroid.tik
$player take weapon_flashbang.tik
etc
etc
Make one for each item to be removed.

....from a config
script $player take weapon_flashbang.tik
etc
etc

For a list of them all, grab my "no.cfg" file.
Aquatarkus Configs
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Old 09-05-2002, 10:16 PM   #3
BCLFAKK2
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Default Re: Removing Julie\'s weapons question.

Thanks for the quick reponse Aquatarkus. I suspected you would know, and am glad you checked the forums tonight.

BCL
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