Quake 3
Arena Technology by id Software
· Curved Surfaces
· Advanced visual effects modelling
· Portals
· Volumetric Fog
· Level of Detail
· Scaleable rendering Architecture
· Superior network architecture
TIKI
Model System
· Fully hierarchical
· Level of Detail
· Continuously interpolated single mesh system
· Dynamic hierarchy interaction
· True polygon physics modeling
· Swappable model components
Morpheus Script System
· Unsurpassed control of actors and objects in the world
· Allows for intricate interaction between the player and his environment
· Real time interpreted scripting language
· Extends ability for user community to create new worlds and experiences
Ghost
Visual Effects System
· Visual effects are unique every time
· Realistic simulation of fire and smoke
· Allows our artists to create stunning effects with just a few mouse clicks
Zound
System
· Allows placement of sound effects from within the game instead of the editor.
Full range of options for the sound such as volume, range, delay and minimum
distance, among others.
Sky
Portal Technology
· Day-night transitions
· Weather effects including rain and lightning
Combat
System
· Simultaneous defensive and offensive capability
· Multiple target combat
· Fighting game style combination attacks
Babble
Dialog System
· Fully contextually based dialog rules system
· Intelligent alias system for eliminating repeats and random invariance
· Character lip synching