>> Games >> Heavy Metal FAKK2
Summary System Requirements
Genre: Third Person Shooter
Platforms: PC, Mac
PC Publisher: GodGames
Mac Publisher: GodGames
Engine: Quake III, with Ritual's ÜBER Tools
ESRB Rating: Mature
Released: August 4, 2000
· Celeron, Pentium, Pentium II, Pentium III,
or Athlon at 233 MHz or higher
· 64MB RAM
· AGP Video Port
· 200MB of hard disk space.
· Windows 95/98
· Mouse required
Strategy Guide

This section will tell you how to get the most out of FAKK2's weaponry and items. Contrary to most of the reviews, FAKK2 is NOT a short game in our opinion. Oh sure, if you run past every enemy, skip every cutscene, and only have to fight the bosses, you can finish the game quickly, but then again, you can finish Quake1 in 20 minutes. In any case, the game is very rewarding to people who take the time to appreciate the beauty of the environments, the quality of the skins, models, and enemies, and the complexity of the weaponry and combos.

How to Get Full Water Before You Fight A Single Enemy

Getting full water is a great help when playing the game, as you can run faster, jump higher, and fight more effectively, as your weapons are more powerful (you also do a cool flip when you run and jump, heh). To help you as you come up against your first enemies in the stables, you can get full water levels before you even fight a single enemy.

First off, in Julie's house there is a large ampule in a tree. You can't reach the rope directly, but if you go through the house (picking up two ampules on the way) and onto the second third floor, you can see two boxes marked "shingles". Pull the large one out from under the roof and jump onto it, then onto the roof. There are some healthy fruits up there, as well as access to the branch the large ampule is on. Jump onto the branch and use the rope to get down. You can always come back here after training if you can't figure out how to use the ropes or boxes.

After you've gotten the three ampules, head towards the training area (or return to it). Jump off the right side of the bridge into the water and duck in to grab the two small ampules there.

Passing through the door to the next level brings you to a nice relaxing area with a guy fixing up the lawn. Still no enemies yet, but if you push one of the crates up near the wall, you can jump up and grab three more small ampules. Then continue on and get more of the storyline.

Just before you get to the cutscenes (or after) there is a porch on the right with a single ampule on it. Gotta get every one if you want full water!

On a side note, talking to the man standing around in this area reveals a mini-game: the sling skill test. Stand next to any of the marks on the ground and use your sling to break the pottery. More will be lifted up so you have plenty of chances. Once you break three of the pots you'll be rewarded with a Circle of Protection potion for your efforts.

Continuing on, where the pottery comes in, under the stairs, is another small ampule. Crouch under and grab it, then head up the stairs.

You can either carefully run around the thin edge of the building, or fall off and grab the ledge, then "walk" your way over to the other side. Get up and score the two small ampules, then jump onto the pipe and shimmy your way to the large ampule. Now you're full of water, and you'll be better equipped to start the conflict!