>> Games >> Sin
Summary System Requirements
Genre: First Person Shooter
Platforms: PC, Mac
PC Publisher: Activision
Mac Publisher: MacPlay
Engine: Enhanced Quake II Engine
ESRB Rating: Mature
Released: November 1998
· Pentium 166 (200 MHz recommended)
· 32 megs of RAM (64 MB recommended
· Windows 95/98 or NT 4.0 (with Service Pack 3)
· 50 MB of uncompressed hard disk space
· 100% SoundBlaster-compatible sound card
· PCI or AGP video card with 2 MB RAM
(more...)
SiN Walkthrough

Lvl 19 Underwater Passage - Part 2

*Primary Objectives*

1. Locate Cargo Transit System
2. Follow Cargo Subs to their Destination

*Secondary Objectives*

1. None

* (LeftE's comment: oh god, I hate this level. I got lost about 23 times) *
Go into the large room straight on and look out for an enemy diver and a couple of sea mutants. Proceed upwards and there may be another couple of sea mutants appear. Go right to the top, watch for a falling rock. To the left of the screen you should see a hole. Go through it.

Current will push you forwards. Shoot two sea mutants and an enemy diver then swim downwards. two rocks will fall, go past the second one that falls and current will push you again. Swim upwards in this bit and you'll come across an ememy diver and three sea mutants. Move around a bit in this area and look for a hole, look down it and you should see an enemy diver, kill him and proceed down, there will be three more sea mutants. Watch for spikes falling from the roof.

There's a small hole the bottom of this room, go through it and you'll come across more falling spikes and a sea mutant. Keep doing round and you'll reach a massive hole that has a door which the cargo passes through about half way down and a enemy diver at the bottom. Go down kill the diver and head right through to another section which has four mutants and a enemy diver. Go straight to the other side of this room to where the enemy diver was and look left, there should be another enemy diver beside cargo.

Go straight on in the opposite direction from here and you'll come across four more sea mutants. Go straight on again at this bit and you'll reach a bit where current pushes you again. There should be a enemy diver straight on and one slightly above you. Move forwards and you'll see cargo appear. (PriObj1 Completed)

Follow the cargo up through the first large hatch and kill the two sea mutants next to the air bubbles. Go through the next large hatch following the cargo and then through another large hatch. Kill the enemy diver and go through the large hatch on the right. (PriObj2 Completed)


Lvl 20 Hidden Docks - Part 1

*Primary Objectives*

1. Subvert Docks Security
2. Subvert Facility Security
3. Access to Docks Facility

*Secondary Objectives*

1. Find Dock Substation
2. Find Sniper Station
3. Find Geothermal Plant

Follow the cargo and you'll end up in a large room where you contact JC. Kill the two enemy divers and head to the right where you'll find a small hatch with two 50 healths next to it. Grab the health and open the hatch. Kill the enemy diver, go up for air and then back down through the next hatch.

Look up and you'll see a diver, kill him. Go forward and look to the left of the hatch, there should be a small hole, kill two sea mutants in this room and proceed through it where there will be an enemy diver.

Go straight on and up through a small space between rocks and grab some air at the top, go forward and look down for a enemy diver, kill him the go forward and look up for another enemy diver. Swim up to the surface and there should be a grunt (land at last!) grab the health in the locker. (SecObj1 Completed)

Go the right and drop back in the water (DOH!) and look out for an enemy diver. Look out for more of them, look down around the middle of the room, you should find a hatch with a 20 health next to it. Open the hatch, then the next one. Go up to the surface but watch for a turret and a rocket launcher grunt.

Take the right handside route, kill the rocket launcher grunt, grunt, and construction worker. Shoot the crates for two rocket packs and a rocket launcher. Climb the ladder and kill the two grunts. (PriObj1 Completed) (Sheesh, my computer's chugging along at this point, I gotta upgrade! It's like playing with a 1000 ping.)

Anyway grab the 50 health, spider mines, body armour and speargun's from the locker and get the yellow access card off the computer and grab a chaingun from the crate. Use the computer and "Deactivate Guncam #3". This will stop the turret firing back where you go onto land, blow up the crates to get ammo, spider mines, body and leg armour. Kill the grunts in the area and go through the hatch.

Look out for the three grunts carrying all sorts of weapons and get the body armour, health, chaingum ammo and other stuff in this room after you turn off the turret on the computer. Go through the hatch and kill the shotgun grunt, round the corner there are computers and a Jimmy. (PriObj2 Completed) Grab the blue card off the desk and head back through the hatch to where turret #4 is. Go into the water.

Go down and through to the next bit, head straight on and go up to the left and you should reach a hatch. Go through it and kill the three enemy divers. (I can't stress enough how much my computers frying at the moment, it's bloody awful, others with low spec machines hang in there.) Climb the ladder and kill the chaingun grunt. (SecObj2 Completed) Shoot the crates for sniper ammo and body, head armour.

Go back through the hatch that you went in to reach the section with the three divers and the ladder, go just through it and look up, you shold see a small space of water, go up through it you'll end up on land again with a hatch in front of you. Go in it. (SecObj3 Completed) Go back out again without entering the lift.

Go back to the room where you killed two grunts, where you completed PriObj1 and go through the door that leads to the exit.

You Should Take This Route But For The Sake Of Covering Extra Levels I Wont

Kill the mutant nearby and get rockets, rocket launcher, body and leg armour from the crates near the mutant. Go in the lift to complete the level. Note - If you take this route you fail PriObj3 but you will end up at the Geothermal plant.


Lvl 21 Hidden Docks - Part 2

*Primary Objective*

1. Locate Control Room
2. Destroy Navigation Computer
3. Locate Jungle Pass Entrance

*Secondary Objective*

1. None

Kill the two grunts through the door at the start and grab the spidermines, shotgun and shotgun ammo beside the computer. Access the computer and deactivate turret #1. Go through the hatch and kill the grunt and drop down through the floor in the middle. There will be a construction worker here. (PriObj1 Completed)

Go through the large grey door and kill the construction worker there, a few grunts may appear now, they may be carrying rocket launchers and chainguns. Take the large grey door on the right and kill the two grunts, get a chaingun and chaingun ammo from the crates. There's a blue card next to the computer. Access the computer and deactivate turret #2.

Go through the hatch and kill the two construction workers, get all the snacks on the table too. Through the next hatch and then the grey door, this is where you were before, go left and then straight up the path to the door on the right. There will be two construction workers in this room and turret #2, which should be deactivated. Watch out for the chaingun grunt too who should be higher up. Use the panel next to the lift to activate it. Go through the hatch.

There will be three grunts in this room, one comes down the stairs and there's one under them. Walk towards the hatch on your right which leads to the jungle pass. (PriObj3 Completed) Up the stairs and through the hatch. There's a Jimmy in here who has a dodgy tache, if you wait for three minutes he dances to YMCA.

Anyway, go through the hatch to the left of the Jimmy. Kill the heavy chaingun grunt and go past him through the hatch on the left. There will be a Jimmy, nab his banana (not what you think!!). Go through the hatch slightly to the left of him and kill the grunt, grab the yellow card on the table next to two shotguns.

Go through another hatch and there will be a Jimmy on your left, go left of him and look at the dodgy wall for a secret, open it. Kill the two grunts and heavy chaingun grunt in the other half of this room and grab four shotguns. Through the hatch are two pipes, if you shoot them then the bit in the middle will collapse. (PriObj2 Completed) Look across the other side of the room for a medi box, jump across the middle bit to get there and grab the 50 health out it. To the right of it is another secret in the wall.

Go down the stairs there's a construction worker here, with health and snacks on the table. Look under the stairs for a dodgy wall, open it for a secret. Go through the hatch beside the table and get a gimp mask from the cabinet if required.

Go back to the door to the jungle passage, where you completed PriObj3 and this will take you to the jungle passage level, level complete.

ALTERNATE ROUTE TO JUNGLE PASS

If you go down the ladder and into the water, you can follow the pipes, which lead to land where there is a door, if you go in you end the level and this leads to the Jungle pass. Don't take this route though.


Lvl 22 Jungle Pass - Part1

*Primary Objectives*

1. Reach Guard Station Gamma
2. Reach Guard Station Beta
*Secondary Objectives*

1. None

Grab the 20 health and go out the hatch, there will be a grunt on the right and one further up the stairs in the middle of the room. This is Batman's cave, don't try to shoot any of the bats cause you can't. Go up the stairs to the large door. Open it and go to the bottom of the corridor where there is a rocket launcher, sniper ammo and body armour.

Equip something heavy and proceed through the door, kill the Mancini mutant which jumps out and go left up a slope and you should see another Mancini Mutant on a ledge to your right, kill him. Jump onto the roof further on and grab the spider mines and head armour. You may have noticed leg armour beside the mutant you just shot, go get that too.

Go down the path again and look for a red "ok" button next to the raised staircase, press it and the staircase will lower letting you into the gamma station. (PriObj1 Completed) Use the cameras (fuzzy screen) and proceed through the large door to the left. A trap will be on the left so destroy it, a mutant will also drop down so watch it. To the right of the door you just entered is a green\brown slope, run up it and look around for two 50 healths.

Go past the mutant and take the upwards path to the left, if you've used the cameras there should only be two snipers, shoot the one on the right and then go round further for the one on the left. Go up the metal slope and take a left up to the large door. In the next room are two rocket launcher grunts and two chaingun grunts so use the rocket launcher. Also move towards the beta station looking left and there will be one more grunt. Kill him and make your way towards the beta station. (PriObj2 Completed) Go through the exit where the grunt was hiding.

ALTERNATE ROUTE TO JUNGLE PASS - PART 2

Back where the two snipers on the platforms were there's a stretch of water below, jump in and kill the sea mutants. Somewhere round there is a passage that leads to a waterfall type bit this drags you down and into the Jungle Pass 2 level. I won't take this route but I may do an update for the guide covering the other levels such as the Geothermal plant and Jungle pass 2.


Lvl 23 Mountain Gorge

*Primary Objectives*

1. Reach Guard Station Sigma
2. Reach Guard Station Delta
3. Reach Supply Station
4. Subvert Security Station

*Secondary Objectives*

1. None

* (LeftE's comment: This is one of my favorite levels!) *
Open the big door and JC will warn you, a grunt will fire rockets at you and hit a jeep. Kill him and hop into the vehicle and quickly make your way up past sigma station. (PriObj1 Completed) Lava will appear if you're not quick enough. Go round the corner and kill the rocket launcher grunt at the top of the hill. Get out the vehicle and go up to where the grunt was, look for another one across the other side of the broken bridge.

Drop off to the ledge that's down and left from the barricade. Go under the bridge and you'll see a Mancini mutant. After he's dead look down to the right and there will be another one. To the left of that one there's a trap too. Go further down and look for a mutant's arm sticking out the side of a pillar, shoot it.

Keep going round and you'll reach a ladder, there's a heap of grunts around this area which carry chainguns and rocket launchers so be careful. Head towards the left path and finish any grunts left there. (PriObj2 Completed) Head back to the barricade next to the ladder you climbed and go round the side of it.

Go up the path with the sniper rifle, take out the sniper on the platform, watch out, a few grunts may come from behind you equipped with heavy weapons. Further up the path beside the sniper are a few grunts on the left and behind you and up on a ledge next to the camera is another sniper so watch your back. Shoot the crates for ammo, weapons, armour and health.

Further up the path, there are three light weaponed grunts. Up the path equip your sniper rifle and shoot the grunts next to the lights and the snipers above them. Enter the security building and enter the door on the right. Shoot the Jimmy and the Heavy chaingun grunt, look up from the computer and there will be another one on a ledge. Go up the stairs and there will be three heavy chaingun grunts (nasty!). If the alarm goes off just push the red levers on the computers. I don't think you can complete PriObj4 although I could be wrong, I reckon it's more fun the way it turns out anyway.


Lvl 24 Area 57

*Primary Objectives*

1. Finish Darwin Chamber #1
2. Finish Darwin Chamber #2
3. Finish Darwin Chamber #3
4. Transform to Human

*Secondary Objectives*

1. None

* (LeftE's comment: MANY people have problems with this level, for some reason Darwin Chamber #3 does not like to open a lot... :( I'm not sure exactly what the problem is with this map, supposedly it was fixed in patch like 1.01 or something WAY back, but people still occasionally email Ritualistic saying they're stuck... Make sure you're patched to the latest version (as of December 1999, it is 1.10) and if worse comes to worse, pull down the console with the ~ tilde key, and type "noclip" and go into the hole yourself, then turn noclip off again and finish the level... Sorry) *

Notice you're a mutant??? Your health also goes down with time, that's what you need the U4 for. Go out the door and turn right, grab the two U4's off the cabinet. DO NOT TRY AND KILL THE YELLOW GUARDS!!! Go right and through a door, straight on and on the right will be a yellow guard and three U4's, don't try picking up other stuff cause you can't in mutant form.

Go back down the carpet with red borders and past the wall with "Containment Area 57" written on it. Open the lockers for three U4's and also get the one on the desk next to them. Go through the door and the yellow guard will open darwin chamber #1 for you.

Once you drop down, move down the corridor and kill the three red mutants who appear, their really easy when your the mutant. Go round and through the brown door where you'll find two U4's. Go through another brown door. Your now in a large room with opening and closing shutters. In front of you near the start should be a Mancini Mutant, strafe about like crazy and hit it when it's recovering from an attack.

Go left past a shutter into a section with another Mancini Mutant and two U4's, directly next to this is a small room with three U4's. Go past the shutter to the right of the three health room and you should be able to see two Mancini mutants, divide and conquer, try to lure one away from the other one which should make things easier. On the left is a U4. Go round the corner where the two mutants were and through the brown shutter and through the grey one. (PriObj1 Completed)

There's U4's in the lockers next to the yellow guard in this room. Get them and then go up the lift. Go to where Darwin Chamber 1 was and there will now be an opening that lets you get to Darwin Chamber 2. The yellow guard will let you in. Once you drop down you will be near a room with bits spinning about all over the place and you have have to jump from the lowest ledge clockwise until you reach the ledge up and straight on from where you dropped from. (PriObj2 Completed)

Go back up the lift and open the second locker past Darwin Chamber 2 for three U4's, continue and go into Darwin Chamber 3. This one starts in water with those damn sea mutants, just go to the right through the pipe and straight on into the other one, look up and you can see a gap leading to the surface. (PriObj3 Completed)

From the hole go left, then left, straight towards the stairs, look right and you'll see a red door, go through it into a room with some Jimmy's and a couple of red scientists (I'll call them gimps! :D). Go into the machine in the middle of this room and you'll be transformed back to human.

Go back out the red door you came in and grab the key on the desk just outside, then go left down the slope and look left to get armour and weapons from in and beside the lockers. Go round and up the slope again but go straight on to the top of the stairs and go in the door. You'll be in a room with a see-through floor and a turret in front of you, destroy all the turrets you see.

Go round the corner and in the door, there will be leg armour, ammo, and a 20 health. Grab em and go left and in the door. You'll be in a large room with 2's on the walls, ignore the door on the left for now and go round the side to get the ammo, chaingun ammo, and health. Now go through the door.

You'll find body and head armour in the crates along with the 20 health on top. Go through the next door and get the rockets and chaingun in the crates with two shotguns next to them. Yellow guard in this room who is now a bit harder now that your not a mutant. Use something heavy duty to take care of all of them you come across, or you could just run cause you don't get anything from them and their slow as hell.

Go through the next door and kill the two yellow guards and the turret and go round the corner for the Quantum Destabilizer, health, and pulse ammo. Run all the way back to the room with the gimps and the machine which changed you back, just ignore the yellow guards if you can. Near the red door is a room with "Danger" above it. Go in there and down to the exit.


Lvl 25 Xenomorphic Laboratory - Part 1

*Primary Objectives*

1. Locate Organ Extraction Level
2. Locate Surgery Lab
3. Locate Adrenaline

*Secondary Objectives*

1. None

Now this is a spooky level, hehe. It's like being in hell. Ok, from the start kill the small rat and go through the door, climb the ladder and look over the top, you'll see a Bigarmed mutant, quickly move down the ladder again, you can now kill it at your leisure.

Turn round at the top of the ladder and go through the large door, there's a yellow guard here so watch it, when you make your way in the room you may see another yellow guard come down a slope to your left. There's pulse ammo on the table on the right and in the lockers there's head armour, 50 health, and rockets.

Look at the cameras, if you want a look at your future enemy. Go up the slope and in the strange door. Kill the yellow guard. (PriObj1 Completed) Go in the lift straight on from the entrance after you kill a gimp and speak to the bum. Exit the lift. (PriObj2 Completed)

Kill another gimp, go up to the operating table next to him and you'll see adrenaline lying next to the corpse, press the "use" key. (PriObj3 Completed) In this room next to the cameras is a hexagon shaped light metal area, DO NOT STEP ON IT! If you do, it's Eon and Peon again. * Hexagon-shaped you say? like a Windmill? ;o You can kill it through the bars on the right of camera if you want. Go straight on opposite these bars and you'll find the exit.


Lvl 26 Xenomorpic Lab - Part 2

*Primary Objectives*

1. Locare Micro-surgery Labs
2. Locate X-ray Lab
3. Locate Mansion Entrance

*Secondary Objectives*

1. None

Go straight on again and through the hatch (PriObj1 Completed) A nice solid first objective completed, rock hard that was ;). Kill the gimp, there's pulse ammo on the table on the left and spider mines under the stairs. Go through the dodgy door and kill the yellow guard, another will appear up the lift to your left. Open the lockers for shotgun, ammo, spidermines, and body and head armour.

Watch the cameras to see a battle between Mancini mutants and Eon and Peon's. Go in the lift to the lift on the left, not the next dodgy door cause you'll only hurt yourself. Go down and into the room, killing the three gimps. Go through the dodgy door on the left, kill the gimp and proceed round the corner, there will be a yellow guard, kill him and go through the dodgy door to the left. There will be another yellow guard as soon as you enter this room and a gimp on the left. Go through the door straight on from the yellow guard you just killed and watch for yet another yellow guard.

Go through the next door and kill the gimp in the middle of the room. To the left of him there's a dodgy door, go through it. (PriObj3 Completed) Open the glass door and proceed to the exit.


End of part 3

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