Genre: First Person Shooter
Platforms: PC, Mac
PC Publisher: Activision
Mac Publisher: MacPlay
Engine: Enhanced Quake II Engine
ESRB Rating: Mature
Released: November 1998
· Pentium 166 (200 MHz recommended)
· 32 megs of RAM (64 MB recommended
· Windows 95/98 or NT 4.0 (with Service Pack 3)
· 50 MB of uncompressed hard disk space
· 100% SoundBlaster-compatible sound card
· PCI or AGP video card with 2 MB RAM
SinCTF is a free multiplayer add-on for Sin that adds, as you might have guessed, a full-blown CTF mode to the game. SinCTF is included in Sin 1.11. The purpose of this document is to provide players new to SinCTF with everything they need to hop right into the game and have fun.
For those of you who have never heard of CTF, it stands for Capture The Flag and has two teams trying to capture the enemy flag while defending their own. To capture the flag, you first needs to take the enemy flag by simple walking over it. Following that, return to your base while still carrying the enemy flag and touch your own flag in order to score. This can only be done while the flag is at the base, so in addition to a capable offense, this mode also requires a good defense. By default, the first team to score 5 captures wins.
To mix things up a bit, SinCTF features several so-called tech power-ups, powerful runes that can turn the tide in a match. Another important element of SinCTF is the off-hand grappling hook, a highly useful transportation tool.
CTF Console Commands
SinCTF features a number of new CTF specific commands. We recommended that you bind keys to these commands in order to get the most out of your SinCTF experience. You can bind a command to a key by typing bind [key] [command] in the console.
droptech - Drops your current tech power-up
dropflag - Drops the flag if you're carrying it
messagemode2 or say_team - Sends a message to your teammates only
team red or team sintek - Switch to the SinTEK team
team blue or team hardcorps - Switch to the HardCorps team
+use - not a new command per se, but in CTF, fires the grappling hook and allows you to get in and out of turrets.
Tech power-ups are pick-ups that grant you special attack or defense bonuses. They are gold in color and spawn randomly across the map. Unlike normal power-ups, they don't expire after 30 seconds but are active as long as you hold on to them. You can drop a tech power-up using the droptech command.
The Shield reduces all damage inflicted upon you by two thirds.
The Regeneration tech slowly regenerates your health until a maximum amount of 300. The Regeneration tech works particularly well against the Empathy Shield and the Double Damage rune.
The Empathy Shield inflicts the same amount of damage on your attacker as they do on you. It is particularly effective against players using the Double Damage and Quad Damage runes.
The Double Damage tech doubles the damage your weapons inflict.
The Death Quad quadruples the damage your weapons inflict, but drains your health at the same time. The Death Quad should be used to counter the effects of the Regeneration rune.
The Grappling Hook
The Grappling Hook is a transportation tool that can be used to get to places that would be out of reach otherwise. To fire the hook, press and hold the use key ([u] by default, but you should probably bind it to a key that isn't completely out of reach). The hook will stick to most surfaces and, once attached, will pull you towards it.
The Grappling Hook can be fired off-hand, meaning you can fire it while already using a weapon, without having to switch to it. Mastering the art of grappling is an important part of SinCTF and an experienced player will often use the grapple during fire fights in order to outmaneuver their opponent.
Several weapons were modified for SinCTF to increase their usefulness in the more open CTF levels.
Arguably the biggest change from the standard DM mode, the rocket launcher can now fire Thrall balls using its seconary fire mode. Thrall balls do an enormouse amount of damage, but use up 15 rockets.
The chaingun's grenade launcher can now be fired off-hand by simply pressing the alt fire key.
The pulse rifle's secondary fire mode has a much greater range than the DM version.
The CTF version of the sniper rifle now kills with one hit, no matter if you land a headshot or scratch their big toe.
Tips & Tricks
While there is no template for becoming the best SinCTF player ever, these basic tips and strategies will hopefully help you get there.
Teamwork is everything
This one should be a no-brainer, but it needs to be said: Teamwork is key to winning. You will have to coordinate with your teammates and figure out who will do what. Not everybody can be attacking at the same time; you need to have people defending, unless you want the enemy to be able to just walk in and grab your flag.
Always keep moving.
Constantly moving around will make you a lot harder to hit. Jump to minimize splash damage from rocket launchers. Using the grappling hook will make you almost impossible to hit.
Stock up on health and armor
Remember that in Sin, you can pump your health up to 200. Use that to your advantage.
Use tech power-ups wisely
Each tech power-up can be countered by one or more techs. If you can't kill a player using the Empathy Shield, use the Regeneration rune to counter it. Quad Damage in turn will work great against players using Regeneration.
Most CTF maps feature useable turrets in strategic locations, mostly by the flags.
The turrets are extremely powerful and can tear people to shreds in no time. You can get in a turret by walking up to it and pressing the use key. You'll be immobile while in the turret, so it's possible for an agile player to take you out.
The right weapon for the right time
Not every weapon is good for every situation. The shotgun works great in close quarters and can even slaughter people in one hit, but it's virtually useless at range. The rocket launcher one the other hand is perfect for fragging people that are far away, but you will likely end up damaging or even killing yourself if you try to take out somebody right in front of you.
Be mindful of splash damage
Several weapons, including the rocket launcher, the pulse rifle's primary mode and the grenade launcher, do splash damage. Use that to your advantage by shooting at player's feet instead of trying to score a headshot. That way if you should miss, you'll still do splash damage to them. Vice versa, if you find yourself facing off against somebody with a rocket launcher, stay away from walls and jump around to minimize the damage done to you. The flak pants will also help you here.
Keep the teams even
File this one under etiquette. The game isn't fun if there are 8 people beating the hell out of a team of 3. Even teams are required to keep the game fair for everybody. Generally the person with the lowest score should be the one switching to the outnumbered team. If nobody seems to be interested in evening out the numbers, volunteer yourself. The other team will appreciate it and more importantly, they won't leave the server in frustration.