SiN Episodes: Emergence will feature roughly half a dozen weapons, with more being introduced in future episodes. Apart from the
Magnum pistol, all of the weapons are new to the SiN universe. Each of the weapons is designed with a specific purpose on mind, so they
will remain useful even in the later stages of the game. Additionally, each weapon also features a melee attack for when things get
up close and personal.
Please note that the information on this page is subject to change as the weapons undergo further balancing and tweaking.
Undoubtedly SiN's signature weapon, a slightly updated version of the Magnum pistol returns in SiN Episodes. The Magnum packs quite a punch and
is extremely accurate, so it is the preferred tool for taking out enemies at longer ranges.
The alternate fire mode of the Magnum
launches a deadly shell of depleted uranium, which can penetrate lighter materials such as wood and harm enemies behind them.
The assault rifle offers a high rate of fire, making it perfect for room clearing and panic situations. Its scope enables the user
to take out enemies from afar, though it is not as accurate as the Magnum.
The rifle also features a mounted grenade launcher, displacing 40mm
grenades that explode on impact.
The Scattergun is a high-powered shotgun ideally suited for close combat. It displaces several pellets with a large spread, making it
extremely powerful close-up, but virtually useless at even medium range.
The weapon's secondary fire mode launches a number of shrapnels that
will ricochet off surfaces and can be arced around corners.
Incendiary Grenades can be thrown off-hand while wielding another weapon, making them a useful tactical addition to the arsenal.
They explode instantly upon hitting an enemy entity, or after three seconds without contact. These grenades will ignite any flammable
material (including enemies) in the blast radius.