>> Games >> Star Trek Elite Force II
Summary System Requirements
Genre: First Person Shooter
Platforms: PC, Mac
PC Publisher: Activision
Mac Publisher: Aspyr Media
Engine: Quake III, with Ritual's ÜBER Tools
ESRB Rating: Teen
Released: June 24, 2003
· DirectX 9.0 compatible 32MB video card
· Pentium III 600 or Athlon™ processor or higher
· 128MB of RAM
· Microsoft® Windows® 98/98SE/ME/2000/XP
· DirectX® 9.0 compatible 16 bit sound card
· DirectX® 9.0
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Star Trek Elite Force II Editing

Game Development Kit
  • Click here for information on where to download the editing tools for Star Trek Elite Force II.
  • Click here for information on where to download the game dll source for Star Trek Elite Force II.
Game Development Kit Documentation
  • Click here to view the documentation included in the Elite Force II GDK.
Tutorials
  • Tricorder Puzzles (February.19.2005)
    Find out how to put Tricorder puzzles in your maps.
  • Some Do's and Don't's of Mapping (December 16, 2003)
    FliX shares a few pieces of advice for Elite Force II level designers.
  • Creating Water (October.24.2003)
    Max "Maximus" Meltzer offers four easy steps to create water and other liquids in your map.
  • Creating Lifts (September 27.2003)
    This tutorial by Yannick "Bluehair" Léon explains how to create a simple lift.
  • First Steps with Elite Force II Scripting (September 13.2003)
    This tutorial by Stefan "Argyle" Hudelmaier explains how to make a character move around and play an animation using Elite Force II's scripting language.
  • Making Entities Follow a Path (August.31.2003)
    Using the Enterprise-E shuttlecraft as example, Reid "BrushBaron" Kimball explains how to make entities follow a specific path in your map.
  • Creating and Controlling Dynamic Lights (August.30.2003)
    Learn how to create dynamic lights using this tutorial by Reid "BrushBaron" Kimball.
  • Using the Clipper (August.26.2003)
    Richard "Charon" Heath demonstrates the power of the clipper tool.
  • Constructing Skyboxes (August.19.2003)
    Reid "BrushBaron" Kimball explains how you can add those gorgeous skies to your EF2 level.

More coming soon!