DlgEdit – This is the editor that allows
you to create GUIs for the game. Right
click the on the window to bring up the
Menu Properties dialog. Here’s a
description of the fields:
· Menu Name: The name of the menu that you will reference it by in the game.
· Motion Direction: This is the direction that the menu will appear from when toggled in the game. Choices are NONE (Default), FROM_TOP, FROM_BOTTOM, FROM_LEFT, and FROM_RIGHT.
· Time: This is the amount of time the menu takes to appear or disappear when toggled.
· General Commands: You can add any of the appropriate layout commands mentioned below.
·
Name - Internal name of the
widget. This really isn’t used much
in the game and was added (just in
case we need it). ·
Class - Defines the class of the
widget (Button, Label, List, etc…). ·
Title – Title to be displayed for
labels, buttons, etc.. ·
Cmd – Stuff command to be put into
the command buffer when the widget is activated (i.e. button is pressed). ·
Cvar – Name of the cvar to link this
widget with. If the value of the
widget changes, then this cvar will be updated with the appropriate value. ·
Border – Style of the border of the
widget. ·
BGColor – Background color of the
widget. ·
BGAlpha – Background alpha of the
widget. ·
FGColor – Foreground color of the
widget. ·
FGAlpha – Foreground alpha of the
widget. ·
Position – Position of the widget (
x,y,width,height). ·
Class specific attributes – Extra
information that applies to the widget.
See the list of layout commands below.
To create a widget, just click the LMB
anywhere in the background and drag out a region. This will define the frame of the widget. Double click in the frame of that widget to
bring up the Widget Properties Dialog.
Here’s a description of the fields:
align <left> <right> <top> <bottom> |
Aligns the widget to the specified directions (resolution independent) |
shader <shadername> |
Sets the shader of the widget. This will be drawn stretched in the widget |
tileshader <shadername> |
Sets the shader of the widget. This will be drawn tiled in the widget |
hovershader <shadername> |
Sets the shader that will be drawn when the mouse is hovering over the widget |
additem <item> |
Adds the specified item to a list or listbox widget |
setrange <min> <max> |
Sets the range of the slider from min to max |
direction <from_left | from_right | from_top | from_bottom> |
Sets the direction of the shader when it appears on the screen. It will scroll in from that direction over time |
slidertype <integer | float> |
Sets the type of the slider to either integral or floating value |
fadein <time> |
Makes the widget fade in over the specified time |
stopsound <soundname> |
Plays the sound specified when the widget stops moving |
clicksound <soundname> |
Plays the sound specified when the widget is clicked |
stretch < horizontal | vertical > |
Stretch the widget horizontally or vertically across the whole screen (resolution independent ) |
initdata <data> |
Initializes the widget to data (used for sliders) |
sliderstep <stepsize> |
Sets the stepsize for the slider |
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