Description of Menus/In-Game Utilities
Last Updated: September 17, 2000
Utilities
The utilities specified below are invoked at the
console. Simply type the command
specified and the utility will execute.
notepad – This is a basic text editor. It can be used to edit documents while in
the game. If no filename is specified,
then an empty file will be created. You
will have to specify a filename the first time you try to save the file.
editscript – This is a shortcut for notepad. It will load the script for the currently
loaded map.
maplist – This dialog box opens up a listing
of the maps directory. Double clicking
on a map will load the map. Double
clicking on a directory name will traverse into that directory and show the maps
there.
soundpicker – This dialog box is similar to the
maplist command, but it is used for playing sounds.
Menus are
invoked a couple of different ways. The
command ‘pushmenu <menuname>’ will push the menu specified
onto the stack of menus. The command ‘togglemenu
<menuname>’ will toggle the menu that is specified (i.e. if it’s
open, it will be close, and if it’s closed it will be opened). Most level designers/artists bind the
command to a function key (i.e. bind f1 “togglemenu animate2” ).
All the menus
in the ui directory are loaded when the game is started. To see a list of all the menus that are
available type ‘listmenus’ at the console.
Here is a list
and description of the menus that are currently used in FAKK2:
animate2 – This is used to control the
animation of the current viewspawn. To
use this menu, first you must viewspawn a model (i.e. viewspawn
julie.tik). The controls will allow you
to advance the animation/frame/etc…
There is also a scale control that you can use to try out different
scales on the object. If you have more
than one viewspawned model, you can use the viewthingprev and viewthingnext
buttons to get to the one you want.
GameCamera – This menu is used to tweak the values
of the in game 3rd person camera.
zound – This menu is used for placing sound
effects and triggers in the game.
Please see the Zound document for more information.
LevelDesign – This menu has a bunch of controls that
are useful for level designers. They
are pretty much just shortcuts to cvars and console commands.
phooks – This is another level designer menu
that is very similar to the LevelDesign menu above.
emitter &
emitter2– These menus
are used to control the test emitter which is used for creating particle
effects systems. Please refer to the
Ghost document for more information.