Description of Menus/In-Game Utilities

Last Updated: September 17, 2000



The utilities specified below are invoked at the console.  Simply type the command specified and the utility will execute.


notepad – This is a basic text editor.  It can be used to edit documents while in the game.  If no filename is specified, then an empty file will be created.  You will have to specify a filename the first time you try to save the file.


editscript – This is a shortcut for notepad.  It will load the script for the currently loaded map.


maplist – This dialog box opens up a listing of the maps directory.  Double clicking on a map will load the map.  Double clicking on a directory name will traverse into that directory and show the maps there.


soundpicker – This dialog box is similar to the maplist command, but it is used for playing sounds.




Menus are invoked a couple of different ways.  The command ‘pushmenu <menuname>’ will push the menu specified onto the stack of menus.  The command ‘togglemenu <menuname>’ will toggle the menu that is specified (i.e. if it’s open, it will be close, and if it’s closed it will be opened).  Most level designers/artists bind the command to a function key (i.e. bind f1 “togglemenu  animate2” ).


All the menus in the ui directory are loaded when the game is started.  To see a list of all the menus that are available type ‘listmenus’ at the console.


Here is a list and description of the menus that are currently used in FAKK2:


animate2 – This is used to control the animation of the current viewspawn.  To use this menu, first you must viewspawn a model (i.e. viewspawn julie.tik).  The controls will allow you to advance the animation/frame/etc…  There is also a scale control that you can use to try out different scales on the object.  If you have more than one viewspawned model, you can use the viewthingprev and viewthingnext buttons to get to the one you want.


Camera – This menu is used for placing camera points for use with cinematics.  See the Camera document for more information.


GameCamera – This menu is used to tweak the values of the in game 3rd person camera.


zound – This menu is used for placing sound effects and triggers in the game.  Please see the Zound document for more information.


LevelDesign – This menu has a bunch of controls that are useful for level designers.  They are pretty much just shortcuts to cvars and console commands.


phooks – This is another level designer menu that is very similar to the LevelDesign menu above.


emitter & emitter2– These menus are used to control the test emitter which is used for creating particle effects systems.  Please refer to the Ghost document for more information.