Items in general

 

Init server commands

·        no_remove – specifies not to remove the item when picked up

·        set_respawn <boolean> - specifies whether to respawn or not

·        set_respawn_time <time in seconds> – specifies the respawn time

 

Extra animations (what happens if these exist)

·        idle – what is played normally

·        pickup - played when the item is picked up.

·        pickup_idle - played after the item has been picked up and before it has respawned (only works if the no_remove command is used).

·        respawn - played when the item is respawned (then will play idle).

 

A good example of all of this is item_healthplant.tik.

 

Health Items

 

To make a health item all you need to do is add the following lines to the init section of the tiki file.

 

classname Health

amount <health amount>

 

NOTE: amount will default to 20 if the amount line is left out.

 

A good example of all of this is item_healthplant.tik.