·
no_remove – specifies not to remove the item when picked up
·
set_respawn <boolean> - specifies whether to respawn or not
·
set_respawn_time <time in seconds> – specifies the respawn time
Extra animations (what happens if these exist)
·
idle – what is played normally
·
pickup - played when the item is picked up.
·
pickup_idle - played after the item has been picked up and before it
has respawned (only works if the no_remove command is used).
·
respawn - played when the item is respawned (then will play idle).
A good example of all of this is item_healthplant.tik.
To make a health item all you need to do is add the following lines to
the init section of the tiki file.
classname Health
amount <health amount>
NOTE: amount will default to 20 if the amount line is left out.
A good example of all of this is item_healthplant.tik.