The FAKK sound system uses the MILES SOUND SYSTEM version 6.0.
MILES can be turned on and off with the cvar s_usemiles. If it is turned off, it will use the old quake sound system.
The old Quake sound system is mostly still there and should still work except the music code. Also the Quake sound system doesn’t use the same volume/min distance scheme so these values don’t carry over to the Quake system.
<frame #> loopsound
<file name> <volume> <min distance>
Client side - script
$<entity name>
loopsound <file name>
<volume> <min distance>
Server side – from entity code
LoopSound( str
sound_name, float volume, float min_distance );
<frame #> sound
<file name> <channel> <volume> <min_distance>
Client side – script
$<entity name>
playsound <file name>
<channel> <volume> <min distance>
Client side – code
S_StartLocalSound(
sfxHandle_t sfxHandle );
or
S_StartSound( vec3_t origin,
int entnum, int entchannel, sfxHandle_t sfxHandle,
float volume,
float min_dist );
Server side – from entity code
Sound( str sound_name, int
channel, float volume, float min_distance,
Vector
*sound_origin );
NOTE: minimum distance values are specified in pixels. Basically how the minimum distance stuff
works is that every time the distance doubles from the minimum distance the
volume is halved. So from 0 up to the
mindist the volume is 1, at mindist * 2 the volume is ½, at min_dist * 4 volume
= ¼, and so on.
NOTE2: the channel, volume, and minimum distance parameters are all
optional. They will default to other
values if not specified. The channel
will default to CHAN_AUTO.
The volume and minimum distance will default to whatever is specified
for this particular sound in the global/sound0.txt file. If either of these is not specified in
global/sound0.txt for this sound then the global default(s) will be used (also
defined in sound0.txt).
To change the global default values make sure the following commands
are in this file:
defaultmindist <global default min distance #>
defaultvolume <global default volume>
To change the default values for a specific sound add the following:
sound <sound name including path>
mindist <minimum distance>
volume <volume>
ex.
sound sound/weapons/example1.wav
mindist 200.0
volume 1.0
Planned additions
· More use of hardware sounds
· Real reverb support
· Possibly occlusion/obstruction support