Tiki QuakeEd Specs

Append to the end of all tiki files you make a QuakeEd footer which is outlined below.

This is so that the mappers can put your stuff in their levels and for general organization.

/*QUAKED Blah_Blah_blah (r g b)(0 0 0)(0 0 0)

Description

*/

 

The Blah_Blah_blah is the path it will take in the QeRadiant pull down. To see what I mean go into QeRadiant and right click anywhere on the map. A pull down menu will appear and you will notice what I mean. The '_' indecates a new branch.

 

Characters_Bob_BigBob

would look like:

 

Characters

|

_Bob

|

_BigBob

 

R G B indicates the color it should be represented by in QeRadiant.

The rest of the line indicates the bounding box which the model will take.

(0 0 0) sets it so the bounding box is set by the model.

 

So if we had these bad asses...

 

Characters_Gruff

Characters_Angus

Characters_Bob_BigBob

Characters_Bob_LilBob

Characters_Satan

Characters_SouthPark_Kenny

Characters_SouthPark_Kenny_Head

Characters_SouthPark_Kenny_Arm

Characters_SouthPark_Kenny_Kenny

Characters_SouthPark_Cartman

 

It would look like:

 

 

 

 

 

Characters

|

_Gruff

|

_Angus

|

_Bob

| |

| _BigBob

| |

| _LilBob

|

_Satan

|

_SouthPark

|

_Kenny

| |

| _Head

| |

| _Arm

| |

| _Kenny

|

_Cartman

 

Here is a list of current categories, colors, and a description.

 

Category R G B Examples

Archaccent ( 1.0 0.5 1.0 ) Canopy, Large decorations

Characters ( 1.0 0.5 0.0 ) NPCs like Gruff and Angus

Creatures ( 1.0 0.5 0.0 ) Static animals like flies

Enemies ( 1.0 0.0 0.0 ) Things you should kill

Items ( 0.0 0.0 1.0 ) Powerups, weapons

MiscGibs ( 0.3 0.0 0.0 ) Dead bodies, gibs etc.

Objects ( 0.75 0.0 0.0 ) Boxes Pots Cans Cups etc.

Plant ( 0.0 1.0 0.0 ) Static plants like Puffdaddy

SFX ( 0.0 0.5 0.5 ) Fire Smoke Bubbles Volcanoes

Statues ( 1.0 0.5 1.0 ) Cavehead, FogStatue etc.

 

        World Geometry Black (0 0 0)

        Detail - Medium Green (0 0.75 0)

        Triggers - Red (1 0 0)

        Paths - Red (1 0 0)

        Ammo/Weapons - Blue (0 0 1.0)

        Health/Powerups - Blue (0 0 1.0)

        Animals/Characters Orange (1 0.5 0)

        Generic Objects - Medium Red (0.75 0 0)

        Func script classes - Turquoise (0 0.5 1)

        Other Func classes- Dark Turquoise (0 0.25 0.5)

        Inventory Items - Purple (0.5 0 0.5)

        Plants/Trees - Bright Green (0 1 0)

        Architectural Accents - Pink (1 0.5 1)

        Special Effects - Dark Cyan ( 0 0.5 0.5 )

        Statues - Brown (0.5 0.25 0.25 )

        info_player_* - Light Brown (0.75 0.75 0)

        info_grav_pathnode - Medium Blue (0 0 0.5)

        misc_* - Dark Green (0 0.5 0)

        func_group/func_remove - Dark Gray (0.25 0.25 0.25)

 

Here is a final Example

/*QUAKED SFX_Fire_helixtest (0 0.5 0.5) (0 0 0) (0 0 0)

Tornado FIRE

*/

Peace out

Brian Burleson (The Intern)