Out of the way, here comes part 4 of the on-going series covering the Germanification of SiN Episodes: Emergence (otherwise known as localization). Anyway, former Ritual QA deus ex machina Michael Russell discusses asploding bodies in this one, otherwise known as gibs (and pronounced "jibs", you fools!). Here's a clip:
Now, we had limited gibs on human enemies in “SiN Episodes” for the US release. Regular humans could only lose their heads, and even then, only if the killing shot was a headshot. You could not do post-mortem gibbing on corpses because we were already at the ragdoll processor limits. Elites had their models swapped out for a “gibbed” model upon death by the client-side ragdoll processor.Click here to read the definitely not exploding rest of the article. And for the lazy ones, here are part 1, part 2, and part 3 of the series.
