EntitiesObjectsDeskitems
click for full size image in pop-up window deskitems_beaker
 
Description
 
Lab Beaker
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (beaker.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_beercan
 
Description
 
SinTek Beercan
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (beercan.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_blueprints
 
Description
 
Blueprints
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (blueprints_desk.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_book_closed
 
Description
 
Generic closed book
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (bookclosed.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.
skin: name of skin used for model. Choices are 'bookclosed' (shown above) and the following:
click for full size image in pop-up window click for full size image in pop-up window click for full size image in pop-up window
bookclosed2 bookclosed3 bookclosed4

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_book_closed2
 
Description
 
Brown FCB closed book
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (bookclosed2.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_book_closed3
 
Description
 
"Tom does it again" book
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (bookclosed3.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_book_closed4
 
Description
 
Black EITH closed book
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (bookclosed4.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_book_open
 
Description
 
Open book
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (bookopen.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_bunsenburner
 
Description
 
Bunsen burner
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (bunsen.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_calendar1
 
Description
 
Calendar #1
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (calendar1.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_calendar2
 
Description
 
Calendar #2
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (calendar2.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_calendar3
 
Description
 
Calendar #3
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (calendar3.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_cdrack
 
Description
 
CD rack
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cd.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_clamp
 
Description
 
Clamp
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (clamp.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_coffeemug
 
Description
 
Coffee mug
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (coffeemug.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.
skin: name of skin used for model. Choices are 'coffeemug' (shown above) and the following:
click for full size image in pop-up window click for full size image in pop-up window click for full size image in pop-up window
coffeemug2 coffeemug3 coffeemug4

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_coffeemugs_blue
 
Description
 
Blue HardCorps coffee mug
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (coffeemug4.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname: name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_coffeemugs_fcblogo
 
Description
 
Gray FCB coffee mug
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (coffeemug2.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_coffeemugs_sinteklogo
 
Description
 
Coffee Mug - SinTEK Logo
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (coffeemug1.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_coffeemugs_yellow
 
Description
 
Yellow coffee mug
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (coffeemug3.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_cpu_case
 
Description
 
Computer case
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cpu_case.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_cpu_keyboard
 
Description
 
PC keyboard
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cpu_keyboard.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_cpu_keyboarduseable
 
Description
 
PC Keyboard - For usable consoles.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cpu_keyboard_use.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID

Notes

This object is not destructible by default as this is set in the .def file with the 'nodamage' command. Therefore, the NOT_DAMAGEABLE spawnflag doesn't apply for it. It is possible to make it destructible by giving it a targetname and using the script command:

$objectname takedamage


click for full size image in pop-up window deskitems_cpu_monitor
 
Description
 
PC monitor
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cpu_monitor.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_cpu_monitor_jc
 
Description
 
JC's PC monitor
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cpu_monitorjc.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_cpu_monitor_manumit
 
Description
 
PC monitor w/ Manumit schematics
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cpu_monitor_manumit.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_cpu_monitoruseable
 
Description
 
PC monitor - Same as regular monitor but meant for usable consoles.
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cpu_monitor_use.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID

Notes

This object is not destructible by default as this is set in the .def file with the 'nodamage' command. Therefore, the NOT_DAMAGEABLE spawnflag doesn't apply for it. It is possible to make it destructible by giving it a targetname and using the script command:

$objectname takedamage


click for full size image in pop-up window deskitems_cupandpens
 
Description
 
Cup and Pens
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (cupandpens.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_folder1
 
Description
 
Desk Folder #1
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (folder1.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_folder2
 
Description
 
Desk Folder #2
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (folder2.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_icecream
 
Description
 
Ice cream container (Blue Balls)
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (icecream.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_lamp
 
Description
 
Desk lamp
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (desklamp.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_mouse
 
Description
 
PC Mouse
 
Keys
 
angle: initial orientation of model in game (default: 0).
angles: pitch, yaw, roll method of 3D orientation for model (default: 0 0 0).
model: name of entity's model definition file (mouse.def). Do not change.
scale: controls size of model in the game (ex: 1.0).
alpha: translucency of model in game. Values are from 0-1 (default: 1).
target: the entity this points to will be triggered when object is destroyed.
killtarget: the entity this points to will be removed when object is destroyed.
targetname:
name referred to when controlled by a script.

Spawnflags
 
1 NOT SOLID
2 NOT DAMAGEABLE

Notes


click for full size image in pop-up window deskitems_phone1
 
Description
 
Desk Phone #1
 
Keys