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DiL a.k.a. Death is
Life "The key indeed is hidden in the dark corners of the map. http://www.ritualistic.com/articles/motw/images/street3.jpg in this screenshot the key is almost visible, right at the upper-right corner of the building, with the tunnel on it; it is in one of the window ledges. The key can be seen in map if you look really careful on the wall, the window is few units "inside" the wall. To get the key is a little bit more tricky. You can rocket jump to the roof, and drop on the ledge, or rocket jump straight to the ledge, from where the minigun is (Which is alot more tricky, as it needs some really careful timing and aiming). But on either case, it is not very easy task. As the reward of the key is so great, I did not want it to be easily accessible :)" I stand very happily corrected. Check it out for yourself; it is exactly where he says, and keep those cards and letters coming, folks! Now, this week I get to set some things to right with a look at Darklord's very interesting water processing plant themed DiL, or Death is Life, another one of my favorite addon maps. I say set things to right because during my SiN Gold: Map of the Week series at Macgamer.com the one level from the official SiN game package I was unable to cover was Darklord's highly entertaining SinLos_V2_CTF. While I still plan to get to that one at some point, a reader sent in a list of suggested levels and at the top was DiL, and being the full service reviewer I have been trained as I am pleased to oblige.
One of the things that I like to see in shooter levels is a flavor or feel to it that is consistent with the game in question, and DiL certainly caters to players who want to see more of SiN's funky urban/industrial universe. The level is replete with grated metal hallways, ladders, plumbing fixtures, readout panels, hidden sewer tunnels, swimming pool tiles, working doors, a Silencer, storage crates, warning signs, and even a beloved SpearGun waiting in the map's central tank of water. One of my little map geekazoid dork buddies constantly questions why people even bother to use the SpearGun in their SiN DM maps when all of the other weapons in the game work just fine underwater and the spear doesn't do much damage. DiL majestically demonstrates that the young chap is in fact completely missing the point ... People put SpearGuns in their SiN maps because we CAN. Duhh.
DiL has a similar sort of straightforwardness to it, but you can see that Darklord was working things out with SinEd and solving problems rather than just making a series of boxy rooms with two thousand guns everywhere and obnoxious flashing neon lights. He set out to make some very particular things and more or less succeeded; what I admire about DiL is that he had a vision of what he wanted to see, even if at the time he was kind of at a learning stage in using the editor. He obviously had an awareness of how to use the blocks and brushes that make up a map to construct hallways, catwalks, railings, tables and a charming little Control Room, but anyone can do that. What sets DiL apart is it's vision.
The other rooms and chambers are equally well constructed and the whole level is ingeniously lit in a manner that makes sense and doesn't look spotty or haphazard. One of my favorite lighting touches is how there is a little chamber you can crawl into outside of the pool that leads to a healthy stash of ammo and a Pulse Rifle: sitting in a corner right in front of a powder blue light fixture is a Bio Shield powerup that truly looks like it is glowing with some sort of weird cosmic energy. I also like how he did the lighting in the sewer tube, using little blocks of a "light" texture and then placing a bluish spotlight next to them so the tunnel looks like it is being illuminated by specific sources. The storage crate rooms also make sense, the textures on the crates nicely scaled to size and stuff placed on and about them in a manner that suggests intentionality. I also like the bay window he made looking out onto, well whatever, because it extends the "reality" depicted by the map beyond its borders. There is more to this world he created, if we could only find a way out there.
GRIPES DEPARTMENT ALERT; I have to admit that the Gripes Department is one of my favorite sections to delve into, and while I look at DiL as a successful map, it does have a couple of shortcomings that always kind of make me wince. First off, the level is dead silent. I don't know what it is with me and using sounds to flavor an environment ... maybe I spend too much time looking at these things all by myself without some idiot chasing me around with the Ion Cannon and need sounds to drown out the voices in my head telling me to go to the mall and get naked. I dunno, but I can't help but look at this map and think about how much more complete the picture he painted would be if we heard the sounds of humming machinery, flowing water and buzzing lamps as well as the noises of feel clanking on metal floors and rockets zinging past our ears. Oh well; it was his first SiN map.
So congratulations, Darklord. Your first at-bat and you hit a stand up triple. Keep him on the roster, Ritual: the kid has talent. Download DiL from Ritualistic's stash of SiN files at 3ddownloads.com by clicking here. NEXT WEEK: The return of Cranky Squonk!! SQ062802 email: squonkamatic@excite.com You can access Squonk's archive of SiN: Gold Map of the Week reviews over at Macgamer.com by clicking here, and don't forget to visit his multi platform friendly SiN site for custom map and skin pack downloads and other goodies at http://www.squonkamatic.net/sin. Related Links: |
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