Sin Map of the Week    by Squonkamatic written: January 22, 2003




MortaL and CTF_MortaL
by Squonkamatic

I have never started an article with a blank title before, but as this is being written I have not yet chosen a map to "review". Real world concerns like Nazi student loan collectors, the joys of needing extra cash for the Holidays and seemingly trivial human concerns like sleep have deprived me of my usual gaming regime as of late ...

But it's nice to know when you have been missed, and everyone's favorite SiN fanatic D34thm0ng3r [ I think that is supposed to be "Deathmonger" in 133t speak] dropped an item in the week before last's mailbag asking "Why haven't your written one of your articles since reviewing that stupid movie I couldn't find at Blockbuster? OK you did that CTF one, but nobody's playing CTF anymore. Review something normal this time. - D34thm0ng3r".

Gee thanks, Bro, and Happy Holidays. But since we are a full service level review operation, I will now insert my SiN 2002 Library CD [hmm time to update this thing] that has every map, skin, mod and related file I have ever found on it, and will select one to review. Hmmm ... something "normal" ... sin maps/dm levels ... looking for a cool sounding title ... hmm ... No not that ... nahh, already did this one ... maybe I could review Jump! again just to see if anyone is paying attention ... nah ... nope, already done one by him ... I wonder if anyone is aware I have basically filled a paragraph of print space here with nothing ... AHA!

MortaL by Turbo. Nice, small arena level. Heh; there's even a CTF version -- that outta piss Deathmonger off. Gotta check 3DDownloads.com's Ritual Files to make sure they have the maps ... Yep, this takes work, folks ... OK, they got em. Off to install the suckers ... Both maps come as nice .exe archives: Mac users can inflate them easily with Alladin Expander. Good looking file folder structure ... just drop the files in each folder into your respective folders, or read the info text in the "maps" folders for directions ... MortaL is for DM or Rocket Arena, MortaL_CTF for Capture the Flag [now I remember this one], with a minimum of two players required. I guess some people do need that pointed out to them. Well I'll just load them up here and take a look, even though I have nary even a Bot ... hope they are "normal" enough ...

Wow, lookin' phat. I guess these must have been inspired by Mortal Kombat or something, what with the title and all. Nice cartoonish textures with primary colors and a big, gorgeous custom sky environment. I do remember playing these now -- way back when we used to bang away every night at a SiN fest or three on Scott Kevill's GameRanger online Mac gaming service ... played this with BOO!, one of my "buddylisted" people, who just happens to be a young lady studying art somewhere. [I buddylist all of the girls -- gotta be smooth with the ladies, even online.] I remember really liking the map's custom jobs on the textures and all but being annoyed by how out in the open one was, and she basically kicked my ass around for about 20 minutes until I decided I'd had enough and chatted that I needed to go buy some milk or something. Wussed out, never played it again, though I did include the levels in the map packs posted at my SiN site.

MortaL really is about the look of the map, and on that plane of consideration is a complete success. As far as level design goes it is more evocative of Quake III at it's least imaginative than SiN, but that's OK. And since Quake III itself has a kind of "Mortal Kombat on Acid" look to it that makes sense. It's a very straightforward exercise in building an arena with architecture that looks quite clever, given the elaborate, almost over the top texturing. Arena maps are somewhat easy to build once you get the hang of them, so I would imagine that the majority of the SIX HOURS Turbo spent slapping this together went into scaling the textures properly to fit his polygon surfaces [By the way, how do you people make your maps so quickly? Am I just missing something? They take me weeks ...]. The torches are a nice touch, and I remember BOO! remarking that the map made her think of Conan the Barbarian.

What the map makes me think is that I wish I had a SiN Bot for the Macinstosh so I could describe what it is like to play the map from a fresh perspective. Maybe I should start an auction on eBay looking for a programmer to port the Redemption game DLL's into a gamelib for Macintosh, and take the lowest bidding offer to do the work and pay for it out of my own meagre savings. The Hell if I'm going to be the one to do it -- I couldn't program the scale at a supermarket deli if my life depended on it. Any one of you Brainiacs out there want to volunteer? What's Deathmonger up to ... I bet he knows some C++.

Why don't we call that my entry for the usual Gripes Department, because there really isn't anything else about the map to whine about, except that there isn't enough of it, maybe. I'd like to see more of this world that Turbo created, so take that as a compliment. The CTF version is nice but kind of perfunctory ... and now that my memory is jogged it was that version that the delightful BOO! owned me to such dishonor in, cos she was always the little CTF nut. I let her win two ten cap games before pulling the plug. You see, the problem was that I played more or less keyboard only back then, and being out in the open in a map like MortaL shuffling around that is suicide ... Oh I could stop dead in my tracks and use the mouse to snipe, but I had no chance in Hell unless there was a Grenade Launcher handy so I could toss fragmentation charges all over the place and hope for a sucker kill. A nice spread of buckshot too ... keyboard only players can fake their way through any game that has a Shotgun or Grenade Launcher in them and the host remembers to turn off the goddamn Predator Disc.

Where was I ... yes, the CTF map. I think this was the level that inspired me to go ahead and start "hacking" certain levels to add CTF "support" to them ... meaning that I'd copy and paste in the entity code for the two flags and a couple of heliguns and fiddle with the coordinate and angle axis until they looked OK. Some of them worked ... Turbo pretty much did the same thing with his level and you can play one on one CTF in this arena well enough, but one wonders what the point is. As a DM/Rocket Arena level it is quite engaging -- adding the element of teamplay within the unchanged arena structure just gives you more to worry about, though the Tech Powerups are always cool.

I think the only real weakness to the map is it's dependence upon custom texturing and environment files to make it a unique vision. All well and fine, but the end result is 3 megabytes of files one has to download if joining a session in-game, which is why you don't see a lot of public servers running maps with custom texturing, let alone custom maps. People are usually good for about 90 to maybe 180 seconds of ingame download time -- even on my 560kps cable modem, MortaL would be a patience strainer. Pretty, but one wants to get in the game before the fraglimit is hit, and arena levels are intended to hit limits very, very quickly. I used to host custom map games over GameRanger regularly [Quake2 was always the big hit], and folks would usually be understanding about downloading a map ... but custom files on top of that is a different matter: You really need the compressed archive beforehand and have it all installed from the get-go.

And that brings me back to the Bot issue -- Bots were made with maps like MortaL in mind. They don't have to download Jack, there is nowhere for them to get lost, no triggered doors for them to get stuck behind, no bodies of water for them to drown in just because there is some ammo on the bottom [that always makes me sad], and they will play any map, no matter how silly, without issuing one complaint, until the power source to your computer is interrupted. If you are looking for a SiN map to rock against with your Redemption Bot, MortaL is a level that I would definitely recommend.

Just make sure to keep your computer plugged into the wall at all times. Very important.

SQ012203

Download Mortal + Mortal_CTF from Ritualistic's stash of SiN files at 3DDownloads.com by clicking here.

Visit Squonk's SiN website for downloads of map and skin packs, and other goodies, at http://www.squonkamatic.net/sin.

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