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        This is the editor that allows you to create GUIs for the game. Right 
        click the on the window to bring up the Menu Properties dialog. Here’s 
        a description of the fields: 
      
        - Menu Name
 
          The name of the menu that you will reference it by in the game. 
           
         
        -  Motion Direction
 
          This is the direction that the menu will appear from when toggled in 
          the game. Choices are:  
           
          
            -  NONE (Default)
 
            - FROM_TOP
 
            - FROM_BOTTOM
 
            - FROM_LEFT
 
            - FROM_RIGHT.
 
               
             
           
         
        -  Time
 
          This is the amount of time the menu takes to appear or disappear when 
          toggled. 
           
         
        -  General Commands
 
          You can add any of the appropriate layout commands mentioned below. 
       
      
      To create a widget, just click the LMB anywhere in the background and 
        drag out a region. This will define the frame of the widget. Double click 
        in the frame of that widget to bring up the Widget Properties Dialog. 
        Here’s a description of the fields: 
      
        -  Name
 
          Internal name of the widget. This really isn’t used much in the 
          game and was added (just in case we need it). 
           
         
        -  Class
 
          Defines the class of the widget (Button, Label, List, etc…). 
           
         
        -  Title
 
          Title to be displayed for labels, buttons, etc.. 
           
         
        -  Cmd
 
          Stuff command to be put into the command buffer when the widget is activated 
          (i.e. button is pressed). 
           
         
        -  Cvar
 
          Name of the cvar to link this widget with. If the value of the widget 
          changes, then this cvar will be updated with the appropriate value. 
           
         
        -  Border
 
          Style of the border of the widget. 
           
         
        -  BGColor
 
          Background color of the widget. 
           
         
        -  BGAlpha
 
          Background alpha of the widget. 
           
         
        -  FGColor
 
          Foreground color of the widget. 
           
         
        -  FGAlpha
 
          Foreground alpha of the widget. 
           
         
        -  Position
 
          Position of the widget ( x,y,width,height). 
           
         
        -  Class specific attributes
 
          Extra information that applies to the widget. See the list of layout 
          commands below. 
       
      
      
        -  align <left> <right> <top> <bottom>
 
          Aligns the widget to the specified directions (resolution independent) 
           
         
        -  shader <shadername>
 
          Sets the shader of the widget. This will be drawn stretched in the widget 
           
         
        -  tileshader <shadername>
 
          Sets the shader of the widget. This will be drawn tiled in the widget 
           
         
        -  hovershader <shadername>
 
          Sets the shader that will be drawn when the mouse is hovering over the 
          widget 
           
         
        -  additem <item>
 
          Adds the specified item to a list or listbox widget 
           
         
        -  setrange <min> <max>
 
          Sets the range of the slider from min to max 
           
         
        -  direction <from_left | from_right | from_top | from_bottom>
 
          Sets the direction of the shader when it appears on the screen. It will 
          scroll in from that direction over time 
           
         
        -  slidertype <integer | float>
 
          Sets the type of the slider to either integral or floating value 
           
         
        -  fadein <time>
 
          Makes the widget fade in over the specified time 
           
         
        -  stopsound <soundname>
 
          Plays the sound specified when the widget stops moving 
           
         
        -  clicksound <soundname>
 
          Plays the sound specified when the widget is clicked 
           
         
        -  stretch < horizontal | vertical >
 
          Stretch the widget horizontally or vertically across the whole screen 
          (resolution independent ) 
           
         
        -  initdata <data>
 
          Initializes the widget to data (used for sliders) 
           
         
        -  sliderstep <stepsize>
 
          Sets the stepsize for the slider 
       
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