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       The utilities specified below are invoked at the console. Simply type 
        the command specified and the utility will execute. 
      
        - notepad
 
          This is a basic text editor. It can be used to edit documents while 
          in the game. If no filename is specified, then an empty file will be 
          created. You will have to specify a filename the first time you try 
          to save the file. 
           
         
        - editscript
 
          This is a shortcut for notepad. It will load the script for the currently 
          loaded map. 
           
         
        -  maplist
 
          This dialog box opens up a listing of the maps directory. Double clicking 
          on a map will load the map. Double clicking on a directory name will 
          traverse into that directory and show the maps there. 
           
         
        -  soundpicker
 
          This dialog box is similar to the maplist command, but it is used for 
          playing sounds. 
       
      
      Menus are invoked a couple of different ways. The command 
       
        
       
      will push the menu specified onto the stack of menus. The command  
       
        
       
      will toggle the menu that is specified (i.e. if it’s open, it will 
        be close, and if it’s closed it will be opened).  
      Most level designers/artists bind the command to a function key. For 
        example: 
      
        
       
      All the menus in the ui directory are loaded when the game is started. 
        To see a list of all the menus that are available type ‘listmenus’ 
        at the console. 
      Here is a list and description of the menus that are currently used in 
        Heavy Metal FAKK2: 
      
        - animate2
 
          This is used to control the animation of the current viewspawn. To use 
          this menu, first you must viewspawn a model (i.e. viewspawn julie.tik). 
          The controls will allow you to advance the animation/frame/etc… 
          There is also a scale control that you can use to try out different 
          scales on the object. If you have more than one viewspawned model, you 
          can use the viewthingprev and viewthingnext buttons to get to the one 
          you want. 
           
         
        - Camera
 
          This menu is used for placing camera points for use with cinematics. 
          See the Camera document for more information. 
           
         
        - GameCamera
 
          This menu is used to tweak the values of the in game 3rd person camera. 
           
         
        - zound
 
          This menu is used for placing sound effects and triggers in the game. 
          Please see the Zound document for more information. 
           
         
        - LevelDesign
 
          This menu has a bunch of controls that are useful for level designers. 
          They are pretty much just shortcuts to cvars and console commands. 
           
         
        - phooks
 
          This is another level designer menu that is very similar to the LevelDesign 
          menu above. 
           
         
        - emitter & emitter2
 
          These menus are used to control the test emitter which is used for creating 
          particle effects systems. Please refer to the Ghost document for more 
          information.  
       
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