The first time you load ÜberRadiant you might get a dialog box saying:
You will be brought to the ÜberRadiant preferences screen where you can setup your editor.
Choose if you want the editor to save or not and how often
Saving the map snapshots might be good if you want to keep back ups of your map without explicitly saving different copies (room01.map, room02.map, etc)
[ ] Use solid selection lines – will make it easier to see what is selected in the 3d view
[ ] Models Wireframe in XY – will increase the speed of rendering the models in the 2d view ports.
[ ] Use anti-aliased lines in XY – will decrease speed of rendering but make the lines look smoother with less jagged edges
[ ] Snap Camera in XY – unsure of what this does
[ ] Mouse chaser – view will scroll with mouse if it moves off screen while dragging a selection
[ ] paint sizing info – VERY useful, as you drag out a brush it will tell you the size of it in real time
[ ] paint selection centroid – draw a blue dot that represents the center of the selected brushes
[ ] show actual light colors in XY – will show you the specific color of the light entity in the 2d views
[ ] light drawing – draws the light radiuses in the XY view
[ ] update lights on slider drag – there is a hot key to easily increase the brightness of a light by dragging your mouse. Checking this will show you the change in light intensity as you drag.
[ ] texture name filtering – will allow you to type into a text box that will help filter textures. If there are 100 textures and 20 of them have the prefix of wtr_, when you type wtr_ the texture view port will only show you the 20 textures that have the prefix of wtr_.
[ ] show shaders – will show you the shaders in the texture window, you should leave this on
Gamma – the lower the number the brighter the textures will appear in the texture view port
Model Cull Dist – will remove rendering of models if they are beyond the distance entered.
Brush Scale Increment – when scaling a brush it will increase it by 0.25 each iteration
Patch Shift Increment – amount to shift patch textures by
Path Scale Increment – when scaling the size of the patch do so at the entered value
Rotation increment – rotate all objects by the degrees entered
Status Font Size – size of the font in the status bar
3D console lines visible – number of console lines displayed in the Camera view. Set it to 0 to disable the console. This shows what is being displayed in the console window (accessed by pressing 'o')
Snap Texture Shifts to Grid – will make the texture alignment tools position the textures based on the grid size. If you are using a grid of 2, you can make much more precise adjustments.
Use Tablet settings – adjusts the selection keys to be easier to use if you're using a pen/tablet instead of a mouse.
Don’t clamp plane points – don't clamp brush planes to integer values.
Right click to drop entities in XY – brings up the entity menu system when right clicking, very useful
If you want to change an action, select it and in the Assign Key area, type in a new key and then press Assign to Key. Or you can assign a special key to it instead.
Prefabs – directory where you want prefabs to be loaded / saved in.
Base Path – where the “base” dir is on your computer
The rest of the fields you can leave as they are. ÜberRadiant does everything else for you. It will find all the textures, entities and models without you having to unpack all the files. That’s right, you can save precious hard drive space by NOT unpacking the files as most Q3 based editors force you to do.
You are now finished with setting up the editor for use and can click the OK button. It will ask you to restart the editor, simply relaunch from the executable. Once you do this it will take a few seconds to load everything since it is scanning for all the resources like textues and models.