| The first time you load ÜberRadiant you might get a dialog box saying: Click OK You will be brought to the ÜberRadiant preferences screen where
        you can setup your editor.  
 Layout
 Choose the layout you want, the 3rd from the left may look like the best
        since it gives you all the different view ports but it doesn’t take
        advantage of the fact that you can easily switch views in one view port,
        thus maximizing that one view ports size.
 MouseChoose either 2 or 3 button mouse movement, if you have a mouse wheel
        you can use that to zoom in the view ports.
 CameraMake sure flying camera movement in the camera section is checked. This
        allows you to move much better in the 3d view. More will be explained
        later.
 TroubleshootingLeave it checked on Use OpenGL display lists
 BehaviorIt’s safer to leave “load last map on open” unchecked
        because if the map file some how gets corrupt you can crash the editor
        on load which will be a pain to fix.
 Choose if you want the editor to save or not and how often Saving the map snapshots might be good if you want to keep back ups of
        your map without explicitly saving different copies (room01.map, room02.map,
        etc)  
 2D View
 A lot of these items will be up to your own personal tastes.
  [ ] Use solid selection lines – will make it easier to see what
        is selected in the 3d view [ ] Models Wireframe in XY – will increase the speed of rendering
        the models in the 2d view ports.  [ ] Use anti-aliased lines in XY – will decrease speed of rendering
        but make the lines look smoother with less jagged edges [ ] Snap Camera in XY – unsure of what this does [ ] Mouse chaser – view will scroll with mouse if it moves off
        screen while dragging a selection [ ] paint sizing info – VERY useful, as you drag out a brush it
        will tell you the size of it in real time [ ] paint selection centroid – draw a blue dot that represents
        the center of the selected brushes [ ] show actual light colors in XY – will show you the specific
        color of the light entity in the 2d views All Views[ ] light radiuses – will show you the actual size of the light
        as a sphere
 [ ] light drawing – draws the light radiuses in the XY view [ ] update lights on slider drag – there is a hot key to easily
        increase the brightness of a light by dragging your mouse. Checking this
        will show you the change in light intensity as you drag. Texture Window[ ] texture scrollbar – will allow you to use a scrollbar to scroll
        through the texture view port instead of using the mouse wheel or right
        click and drag.
 [ ] texture name filtering – will allow you to type into a text
        box that will help filter textures. If there are 100 textures and 20 of
        them have the prefix of wtr_, when you type wtr_ the texture view port
        will only show you the 20 textures that have the prefix of wtr_. [ ] show shaders – will show you the shaders in the texture window,
        you should leave this on Gamma – the lower the number the brighter the textures will appear
        in the texture view port Distances/ScalesTexture Scale – will change the default size of the texture, if
        the texture is 64x64 a scale of 0.5 will make it 32x32.
 Model Cull Dist – will remove rendering of models if they are beyond
        the distance entered. Brush Scale Increment – when scaling a brush it will increase it
        by 0.25 each iteration Patch Shift Increment – amount to shift patch textures by Path Scale Increment – when scaling the size of the patch do so
        at the entered value Rotation increment – rotate all objects by the degrees entered 
 Miscellaneous
 Clipper Tool Shader – when clipping brushes, the face that was clipped
        can have a caulk texture applied to it. The caulk texture tells the engine
        not to render that face and improves compiling time and rendering.
 Status Font Size – size of the font in the status bar  3D console lines visible – number of console lines displayed in
        the Camera view. Set it to 0 to disable the console. This shows what is
        being displayed in the console window (accessed by pressing 'o') InterfaceALT to multi-drag – forces you to hold alt in order to drag multiple
        objects. This helps keep mistakes to a minimum.
 Snap Texture Shifts to Grid – will make the texture alignment tools
        position the textures based on the grid size. If you are using a grid
        of 2, you can make much more precise adjustments. Use Tablet settings – adjusts the selection keys to be easier to
        use if you're using a pen/tablet instead of a mouse. Don’t clamp plane points – don't clamp brush planes to integer
        values. Right click to drop entities in XY – brings up the entity menu
        system when right clicking, very useful  
 Have a look through all the key bindings, this is a great way to learn
        how to best use the editor.
  If you want to change an action, select it and in the Assign Key area,
        type in a new key and then press Assign to Key. Or you can assign a special
        key to it instead.  
 Allows you to set up your own color theme or use a previously designed
        one.
  
 User settings – tell Radiant to load keyboard bindings from a file
        other than keyboard.ini
 Prefabs – directory where you want prefabs to be loaded / saved
        in. Base Path – where the “base” dir is on your computer The rest of the fields you can leave as they are. ÜberRadiant does
        everything else for you. It will find all the textures, entities and models
        without you having to unpack all the files. That’s right, you can
        save precious hard drive space by NOT unpacking the files as most Q3 based
        editors force you to do. You are now finished with setting up the editor for use and can click
        the OK button. It will ask you to restart the editor, simply relaunch
        from the executable. Once you do this it will take a few seconds to load
        everything since it is scanning for all the resources like textues and
        models.   |