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        #include "maps/global_scripts/global_common.scr" 
      
       Archetyping objects in the world so the proper highlight box goes around 
        the object, along with the proper tricorder descriptions. ONLY USED FOR 
        B-MODELS.  
      
       Call this function on a script_object in the world that needs archetype 
        information 
      
       globalArchetype_Setup( scriptObject, theArchetype )  
	  
      Parms:
        -  scriptObject (entity)
 
          The entity to archetype. 
        -  theArchetype (string)
 
          The archetype reference from the gameplay database to put on this object. 
       
       
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