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        In this tutorial you are going to learn the tools necessary to design 
        your own terrain. You will not be instructed to design a specific terrain, 
        rather it will be up to you to decide how you want your terrain to look 
        at the end of this tutorial.  
      First, select your texture set by choosing Textures > drull_ruins3_exterior. 
        The first texture that loads is a special terrain texture. You will notice 
        it is a special terrain texture when there are two different images exactly 
        side by side with no gap between them (shown below). The name should also 
        have the word 'terrain' in it. The other *_exterior texture 
        sets have other terrain textures in them if you wish to use those instead. 
        For the purpose of this tutorial you can choose any kind you like. 
        
      Next you should define how large you would like your terrain to be by 
        navigating to Terrain > Dimension and choosing your 
        desired size. In this tutorial I chose 512 at first (shown above). 
        
      After choosing your dimension you may want to alter the soft 
        selection settings (shown above). Choose, Terrain > 
        Selection > Soft Select Dialog... The soft selection dialog 
        allows you to control whether other surrounding vertices are moved as 
        you drag a centrally located vertex. If the radius is low, when you click 
        on one vertex, only that one vertex will move. If the radius is high, 
        when you move one vertex, many surround vertices will move with your selected 
        vertex. This can help you create pointed terrain or smooth rolling hills. 
        A radius of around 100 is a nice start, but feel free to experiment, you 
        are free to create whatever terrain you want to in this tutorial. 
      
      Referring back to the first picture you will see a small brush created 
        in the Top View. To create the terrain you need to make a brush of any 
        size. Don't waste time on making it a specific size since the terrain 
        tool will alter it after use. Once the brush has been created, navigate 
        to the Terrain menu and choose Create Terrain 
        from Brush. 
        
      After creation, you will see a terrain patch. Note that this terrain 
        patch is not solid geometry when the level is compiled, so you need to 
        enclose it side a box of sorts or else your level will "leak". 
        The next step is to make your terrain look more like terrain by altering 
        the height of the vertices. Press 'v' to enter Vertex 
        Edit mode. You will see many purple colored vertices that you 
        can click on (selected color is green) and move up or 
        down. Experiment with this and also the soft selection settings shown 
        earlier. Soon your terrain will take shape. You can easily create paths 
        that wind in between mountain walls.  
      
        
      After your terrain has taken the shape you want you can texture it the 
        way terrain should look. Apply the special terrain texture if not already 
        done so. Then, enter the texture blending mode by pressing 'f'. 
        You should see the same vertices you moved early now appear in the color 
        blue. When you click and drag a vertex up it won't move, however the floor 
        texture of the terrain will blend into view. The more you drag up, the 
        better you should see the floor texture. Doing this will create more realistic 
        terrain, such as paths that look like others have walked on them before. 
       
      
        
      One of the more powerful features of the terrain system is that you can 
        copy, paste and connect pieces of terrain together to increase the size 
        of it. Simply have your terrain selected and press the spacebar key. Then 
        move the terrain so that it's edges match up exactly with the edge of 
        the original terrain. A dialog box should automatically appear asking 
        if you want to Connect Adjacent Terrain. If you choose 
        'Snap new brush to group', the terrain on the new brush will have its 
        vertices moved to match up with the vertices on the connecting edge of 
        the other terrain piece. If you choose 'Snap group to new brush', the 
        vertices on the unselected terrain will have its vertices moved to match 
        up with the vertices on the connecting edge of the new terrain brush. 
        
        
      In the two above pictures you can see the end result of merging the two 
        terrain brushes. This concludes the terrain tutorial. Don't forget to 
        enclose the level so that it doesn't leak and cause errors. 
        
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