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        #include "maps/global_scripts/global_common.scr" 
      
       Loads out the player in terms of weapons, ammo, and viewmodes depending 
        upon if the player typed the map command, or if they're playing through 
        the single player game . 
      
       After the waitForPlayer, in the level script, call the AssignWeapons 
        function, passing the level's map name as a string. The key to this is 
        the '-' dash in the middle of the map name must be changed to an '_' underscore. 
        For example, 'm1l1a-borg_sphere' needs to be changed to 'm1l1a_borg_sphere'. 
      
       globalLoadout_AssignWeapons( strLevelName )  
       
         Purpose: 
          Runs the set loadout routine for the passed in level 
       
      Parms:
        -  strLevelName - string, pass a string into this function 
          that is the converted map name as mentioned above
 
       
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