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       The FAKK sound system uses the MILES SOUND SYSTEM version 6.0. 
      MILES can be turned on and off with the cvar s_usemiles. If it is turned 
        off, it will use the old quake sound system.  
      The old Quake sound system is mostly still there and should still work 
        except the music code. Also the Quake sound system doesn’t use the 
        same volume/min distance scheme so these values don’t carry over 
        to the Quake system. 
      
      Client side – animation: 
       
        
       
       Client side - script: 
       
        
       
       Server side – from entity code: 
       
        
       
      
      Client side - add to client part of animations in the tiki: 
       
        
       
       Client side – script 
       
        
       
       Client side – code 
       
        
       
       or 
       
        
       
      Note that minimum distance values are specified in pixels. Basically 
        how the minimum distance stuff works is that every time the distance doubles 
        from the minimum distance the volume is halved. So from 0 up to the mindist 
        the volume is 1, at mindist * 2 the volume is ½, at min_dist * 
        4 volume = ¼, and so on. 
      The channel, volume, and minimum distance parameters are all optional. 
        They will default to other values if not specified. The channel will default 
        to CHAN_AUTO. 
        The volume and minimum distance will default to whatever is specified 
        for this particular sound in the global/sound0.txt file. If either of 
        these is not specified in global/sound0.txt for this sound then the global 
        default(s) will be used (also defined in sound0.txt). 
      
      This file specifies what values to use for the default volume and minimum 
        distance values should be used overall and for specific sounds. This makes 
        it so you don’t have to specify these values every place you play 
        a sound. This file should be located in the global directory.  
      To change the global default values make sure the following commands 
        are in this file: 
       
        
       
      To change the default values for a specific sound add the following: 
       
        
       
      For example: 
      
        
       
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